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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8614821" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 49: Sep/Oct 1994</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p>Castle of the Blind Sun: So what happens when you get a bunch of images, and three people try to assemble them into a story, one of which is just a kid? You get a lot of plot elements that sound like mad libs. The famous bard Gangwolf ( :groans: ) retired to a magical castle built by his adventuring friends after losing his sight. Several years later, a scam artist seduced and poisoned him, but couldn't get through the magical defences to the treasure room. Now she's living in the castle, having cursed most of the elves in the forest to eternal sleep, and is trying to finish his musical notes off and pass them as her own songs, with not much success. Can you figure out how to get through the castle's obtuse magical defences and not only defeat her, but also find out how to lift the curse? Get ready for a whole musical themed adventure. Harpies, Korred, recommended music to play for various encounters and lots and lots of terrible pun names for the characters, oh my. It's not hugely railroady, but it is very whimsical and there's a whole ton of backstory built up but relatively little page count spent on the actual adventure part of the adventure. It feels like it was probably pretty fun for them to write, but would be less so to actually play through, particularly in an otherwise serious campaign. Still a much more palatable read than the many polyhedron adventures that are irritatingly jokey, lack any kind of depth to the backstory and also completely linear, but not one I'm interested in personally using.</p><p></p><p></p><p></p><p>Phil Foglio is working for WotC before everyone else at TSR is absorbed, and contributes a highly amusing advert for their customer service department. </p><p></p><p></p><p></p><p>An issue in which both the adventures I like and the ones I don't are still interesting reads, rather than yet more boring dungeoncrawls. Even when they're actively trying to be comedic or annoying, at least you have plenty of choices in the precise kind of annoyance you inflict upon your players. That averages out to make this issue decent enough overall. But they could be doing so much more. Well, we have big round numbers coming up for both magazines, so let's see if they've put together any particularly impressive special features in celebration.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8614821, member: 27780"] [b][u]Dungeon Issue 49: Sep/Oct 1994[/u][/b] part 5/5 Castle of the Blind Sun: So what happens when you get a bunch of images, and three people try to assemble them into a story, one of which is just a kid? You get a lot of plot elements that sound like mad libs. The famous bard Gangwolf ( :groans: ) retired to a magical castle built by his adventuring friends after losing his sight. Several years later, a scam artist seduced and poisoned him, but couldn't get through the magical defences to the treasure room. Now she's living in the castle, having cursed most of the elves in the forest to eternal sleep, and is trying to finish his musical notes off and pass them as her own songs, with not much success. Can you figure out how to get through the castle's obtuse magical defences and not only defeat her, but also find out how to lift the curse? Get ready for a whole musical themed adventure. Harpies, Korred, recommended music to play for various encounters and lots and lots of terrible pun names for the characters, oh my. It's not hugely railroady, but it is very whimsical and there's a whole ton of backstory built up but relatively little page count spent on the actual adventure part of the adventure. It feels like it was probably pretty fun for them to write, but would be less so to actually play through, particularly in an otherwise serious campaign. Still a much more palatable read than the many polyhedron adventures that are irritatingly jokey, lack any kind of depth to the backstory and also completely linear, but not one I'm interested in personally using. Phil Foglio is working for WotC before everyone else at TSR is absorbed, and contributes a highly amusing advert for their customer service department. An issue in which both the adventures I like and the ones I don't are still interesting reads, rather than yet more boring dungeoncrawls. Even when they're actively trying to be comedic or annoying, at least you have plenty of choices in the precise kind of annoyance you inflict upon your players. That averages out to make this issue decent enough overall. But they could be doing so much more. Well, we have big round numbers coming up for both magazines, so let's see if they've put together any particularly impressive special features in celebration. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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