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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8615455" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 100: October 1994</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>33 pages. The Lady of Pain, Lord Soth, Alias, Anthraxus, some Paranoia Troubleshooters and lots of the TSR staff walk into a bar. I'm surprised the bar is still standing after all that. A silly cover, but one that draws on a wide range of TSR's history. Hopefully the levity inside won't be too annoying and they'll manage some genuinely nostalgic celebration of their life so far. Let's see what they have to say about the past, and what hints they'll give to the future. </p><p></p><p></p><p></p><p>Notes From HQ: Unsurprisingly, the editorial is a short tour through their history. From humble beginnings in 1980, the RPGA has grown to a five figure organisation, and the newszine has increased in size and frequency with it. They've got all sorts of members from all around the world and have published all sorts of articles. Hopefully they'll not only continue, but the issues of Polyhedron will become collectibles that cost considerably more to purchase secondhand than they originally did. Arr, I think ye'll be mostly on a losing streak there, like so many things from the 90's that were made with collectability in mind. They may know where they've been, but they have no idea just how much technology will change the world in the next few decades. There's still a good few years of seeing how they'l react to changes in the world and the company, and I'm looking forward to seeing that turbulence, so on with the show. </p><p></p><p></p><p></p><p>Lightning Strike: The war of the lance has been over for a good generation now. A whole load of kids have grown up for whom the struggles for the fate of the world are just stories. But evil never sleeps, and Takhisis has learnt from her past mistakes. This time, the people she's been recruiting are firmly on the Lawful Evil end of the alignment spectrum, and trying to keep their activities a secret until they're ready for the big takeover. Are the people of Krynn ready for the Knights of the Lilly, Skull and Thorn, intentional dark counterparts to the Solamnic orders? Not by the looks of this little bit of fiction, framed as a letter between members of the new forces, and intercepted but not believed by a Knight of the Crown in the postscript. So this is one of the first teasers for the upcoming 5th age material, that will completely upend not only the political status quo of Krynn, but also the laws of physics, sending them out of contact with the gods for years and forcing them to develop a whole new magic system, then deal with the two different ways of using magic co-existing when they finally come back. A pretty wild ride that unfortunately most of their customers won't follow along with. Oh well. We already know that this experiment won't work out long run, but maybe we'll get to see a few more interesting 5th age articles in here to further supplement the Dragon ones. Those brief changes of scenery are always welcome even if their contents aren't actually much use to me.</p><p></p><p></p><p></p><p>The Tyaonon Ranger: We've seen considerably more Star Wars in here than Dragonlance, so it's not surprising they're doing another article for it this issue. You might find this ship for sale at a suspiciously low price for it's quality secondhand. As Admiral Ackbar would say, it's a trap. It's a smuggling vessel, and it's original owner will use it to nobble you coming and going, framing other people for crimes he committed, using it's secret security flaws to steal it back, and selling it secondhand multiple times for more profit. Owning it will make you a target for legal authorities, him, and the various other people it was sold too and then stolen back from. I guess if you're looking to live in interesting times, that's pretty ideal, as you'll never run out of plot hooks, and ones that come to you as well rather than needing to be sought out. You could get a lot of adventure out of this single page setup, so I strongly approve of this one. When you only have a small page count to work with, you should concentrate on packing the greatest density in, something they've definitely become slacker about in recent years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8615455, member: 27780"] [b][u]Polyhedron Issue 100: October 1994[/u][/b] part 1/5 33 pages. The Lady of Pain, Lord Soth, Alias, Anthraxus, some Paranoia Troubleshooters and lots of the TSR staff walk into a bar. I'm surprised the bar is still standing after all that. A silly cover, but one that draws on a wide range of TSR's history. Hopefully the levity inside won't be too annoying and they'll manage some genuinely nostalgic celebration of their life so far. Let's see what they have to say about the past, and what hints they'll give to the future. Notes From HQ: Unsurprisingly, the editorial is a short tour through their history. From humble beginnings in 1980, the RPGA has grown to a five figure organisation, and the newszine has increased in size and frequency with it. They've got all sorts of members from all around the world and have published all sorts of articles. Hopefully they'll not only continue, but the issues of Polyhedron will become collectibles that cost considerably more to purchase secondhand than they originally did. Arr, I think ye'll be mostly on a losing streak there, like so many things from the 90's that were made with collectability in mind. They may know where they've been, but they have no idea just how much technology will change the world in the next few decades. There's still a good few years of seeing how they'l react to changes in the world and the company, and I'm looking forward to seeing that turbulence, so on with the show. Lightning Strike: The war of the lance has been over for a good generation now. A whole load of kids have grown up for whom the struggles for the fate of the world are just stories. But evil never sleeps, and Takhisis has learnt from her past mistakes. This time, the people she's been recruiting are firmly on the Lawful Evil end of the alignment spectrum, and trying to keep their activities a secret until they're ready for the big takeover. Are the people of Krynn ready for the Knights of the Lilly, Skull and Thorn, intentional dark counterparts to the Solamnic orders? Not by the looks of this little bit of fiction, framed as a letter between members of the new forces, and intercepted but not believed by a Knight of the Crown in the postscript. So this is one of the first teasers for the upcoming 5th age material, that will completely upend not only the political status quo of Krynn, but also the laws of physics, sending them out of contact with the gods for years and forcing them to develop a whole new magic system, then deal with the two different ways of using magic co-existing when they finally come back. A pretty wild ride that unfortunately most of their customers won't follow along with. Oh well. We already know that this experiment won't work out long run, but maybe we'll get to see a few more interesting 5th age articles in here to further supplement the Dragon ones. Those brief changes of scenery are always welcome even if their contents aren't actually much use to me. The Tyaonon Ranger: We've seen considerably more Star Wars in here than Dragonlance, so it's not surprising they're doing another article for it this issue. You might find this ship for sale at a suspiciously low price for it's quality secondhand. As Admiral Ackbar would say, it's a trap. It's a smuggling vessel, and it's original owner will use it to nobble you coming and going, framing other people for crimes he committed, using it's secret security flaws to steal it back, and selling it secondhand multiple times for more profit. Owning it will make you a target for legal authorities, him, and the various other people it was sold too and then stolen back from. I guess if you're looking to live in interesting times, that's pretty ideal, as you'll never run out of plot hooks, and ones that come to you as well rather than needing to be sought out. You could get a lot of adventure out of this single page setup, so I strongly approve of this one. When you only have a small page count to work with, you should concentrate on packing the greatest density in, something they've definitely become slacker about in recent years. [/QUOTE]
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