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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8642074" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 51: Jan/Feb 1995</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Ailamere's Lair: A second adventure in a row featuring a dragon that you're not really supposed to fight. That is a curious theme. The PC's are hired by a bard to investigate sightings of a previously unknown type of dragon, preferably without killing it, but getting hold of as much information about it as possible either way, with pay determined by the number of specific questions they manage to answer. Basically, their assigned mission is to make a nature documentary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let's hope the results of their adventures end up more like David Attenborough and less like Steve Irwin. Unsurprisingly, there are a number of reasons this probably won't go smoothly that the players will have to use their brains to solve. The big one is obviously that dragons are not only smart, but have superhuman senses as well, making any lengthy investigation without being spotted and investigated in turn very hard. The other is that once you get nearer, you'll find the dragon has been expanding it's territory into human lands, demanding tribute. Will you maintain journalistic detachment and continue to document the whole process from the shadows, or get involved and try to save the day by negotiation or violence. The bulk of the story XP awards definitely nudge the PC's towards a talky solution where the dragon and humans can learn to co-exist, but it doesn't railroad it, and in fact offers an unusual degree of flexibility to experiment with different solutions and try again if you fail, courtesy of a magical item that offers limited time rewinding powers. (that they don't get to keep after the adventure for obvious reasons) Another interesting adventure that tries hard to diverge from the basic formula of forming a party, then going out to kill things and take their stuff that D&D is built around. This is some of the good end of the 2e focus on roleplaying and experimenting with worldbuilding.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8642074, member: 27780"] [b][u]Dungeon Issue 51: Jan/Feb 1995[/u][/b] part 3/5 Ailamere's Lair: A second adventure in a row featuring a dragon that you're not really supposed to fight. That is a curious theme. The PC's are hired by a bard to investigate sightings of a previously unknown type of dragon, preferably without killing it, but getting hold of as much information about it as possible either way, with pay determined by the number of specific questions they manage to answer. Basically, their assigned mission is to make a nature documentary. :) Let's hope the results of their adventures end up more like David Attenborough and less like Steve Irwin. Unsurprisingly, there are a number of reasons this probably won't go smoothly that the players will have to use their brains to solve. The big one is obviously that dragons are not only smart, but have superhuman senses as well, making any lengthy investigation without being spotted and investigated in turn very hard. The other is that once you get nearer, you'll find the dragon has been expanding it's territory into human lands, demanding tribute. Will you maintain journalistic detachment and continue to document the whole process from the shadows, or get involved and try to save the day by negotiation or violence. The bulk of the story XP awards definitely nudge the PC's towards a talky solution where the dragon and humans can learn to co-exist, but it doesn't railroad it, and in fact offers an unusual degree of flexibility to experiment with different solutions and try again if you fail, courtesy of a magical item that offers limited time rewinding powers. (that they don't get to keep after the adventure for obvious reasons) Another interesting adventure that tries hard to diverge from the basic formula of forming a party, then going out to kill things and take their stuff that D&D is built around. This is some of the good end of the 2e focus on roleplaying and experimenting with worldbuilding. [/QUOTE]
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