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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8644946" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 104: February 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. When you're fairy size, your basic farmyard animals like sheep or cows are a massive terrifying challenge if you tried to fight them head-on, which is obviously why they work on their magic and trickery skills instead. We've seen one adventure in Dungeon where you're shrunk to tiny size. Will Polyhedron be getting in on the act too, or will the PC's have to face some more annoying whimsy while remaining regular size themselves? Time to explore the undergrowth of TSR's most obscure products again. </p><p></p><p></p><p></p><p>Notes from HQ: Another round of trying to solve common problems with their Living settings here. The number of players continues to grow, but keeping things accessible with the amount of lore accumulated over years is an increasing challenge as well. They're creating primer packets with character sheets and all the info you need to get started, at a very reasonable price. :teeth ting: Make sure you fill them out carefully the first time, or make a photocopy before starting to fill it in, otherwise you'll have to pay to order some more character sheets, because they're not made of money. They also have to nag us to fill out the scoring sheets properly as well, because if your writing is illegible, you miss out crucial details, or don't use your full name as it appears on your membership card, you won't get the points added to your account. Finally, they still have the persistent problem with judge/player ratio, made worse by some people saying they're going to judge at the start of the convention and flaking. If more people don't judge they'll have to run ridiculously large parties and the adventures'll be too easy, or cancel some slots altogether. Maybe if the RPGA adventures were less linear and allowed more DM agency to improvise they'd attract more judges. But then that raises questions of fairness in scoring so there's going to be problems either way. This is all the kind of stuff they might be able to reduce, but can never be solved entirely, so I have no doubt we'll be seeing it's like again next year. Bureaucracy is the most eternal battle of all.</p><p> </p><p></p><p></p><p>Forgotten Deities: The second of these is much shorter than the first, a mere half a page on Karsus, an ancient nature god with a particular focus on reincarnation. This means his specialty priests get access to the appropriate spell at considerably lower level than regular clerics, but can't cast raise dead. Like many a neutral nature god, he has no objection to bloody sacrifices, as death isn't considered a big deal when the spirit is just going to come back again, and some of his clerics may select the specific sacrifices for not so neutral reasons. This makes him an interesting choice for both PC's and potential antagonists to worship, with the possibility of intra-faith conflict without either side losing their powers. This seems nicely usable both mechanically and flavourwise, if very inconsistent with future mentions of Karsus in other books. I guess that's the problem with worshipping forgotten gods. When they actually show up and you find out about the man behind the god it may turn out they're very different people and most of your theology was made up by priests who've never had any personal contact with them. What happens to your faith then? Do you obey the personal commands, or stay faithful to the ideology you've known for years even if it means losing your powers? There's a lot of adventure possibilities to be found in that scenario.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8644946, member: 27780"] [b][u]Polyhedron Issue 104: February 1995[/u][/b] part 1/5 32 pages. When you're fairy size, your basic farmyard animals like sheep or cows are a massive terrifying challenge if you tried to fight them head-on, which is obviously why they work on their magic and trickery skills instead. We've seen one adventure in Dungeon where you're shrunk to tiny size. Will Polyhedron be getting in on the act too, or will the PC's have to face some more annoying whimsy while remaining regular size themselves? Time to explore the undergrowth of TSR's most obscure products again. Notes from HQ: Another round of trying to solve common problems with their Living settings here. The number of players continues to grow, but keeping things accessible with the amount of lore accumulated over years is an increasing challenge as well. They're creating primer packets with character sheets and all the info you need to get started, at a very reasonable price. :teeth ting: Make sure you fill them out carefully the first time, or make a photocopy before starting to fill it in, otherwise you'll have to pay to order some more character sheets, because they're not made of money. They also have to nag us to fill out the scoring sheets properly as well, because if your writing is illegible, you miss out crucial details, or don't use your full name as it appears on your membership card, you won't get the points added to your account. Finally, they still have the persistent problem with judge/player ratio, made worse by some people saying they're going to judge at the start of the convention and flaking. If more people don't judge they'll have to run ridiculously large parties and the adventures'll be too easy, or cancel some slots altogether. Maybe if the RPGA adventures were less linear and allowed more DM agency to improvise they'd attract more judges. But then that raises questions of fairness in scoring so there's going to be problems either way. This is all the kind of stuff they might be able to reduce, but can never be solved entirely, so I have no doubt we'll be seeing it's like again next year. Bureaucracy is the most eternal battle of all. Forgotten Deities: The second of these is much shorter than the first, a mere half a page on Karsus, an ancient nature god with a particular focus on reincarnation. This means his specialty priests get access to the appropriate spell at considerably lower level than regular clerics, but can't cast raise dead. Like many a neutral nature god, he has no objection to bloody sacrifices, as death isn't considered a big deal when the spirit is just going to come back again, and some of his clerics may select the specific sacrifices for not so neutral reasons. This makes him an interesting choice for both PC's and potential antagonists to worship, with the possibility of intra-faith conflict without either side losing their powers. This seems nicely usable both mechanically and flavourwise, if very inconsistent with future mentions of Karsus in other books. I guess that's the problem with worshipping forgotten gods. When they actually show up and you find out about the man behind the god it may turn out they're very different people and most of your theology was made up by priests who've never had any personal contact with them. What happens to your faith then? Do you obey the personal commands, or stay faithful to the ideology you've known for years even if it means losing your powers? There's a lot of adventure possibilities to be found in that scenario. [/QUOTE]
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