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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8645827" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 104: February 1995</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Barely finished a second Living setting and they're already working on the third? That's a serious acceleration of schedule. The Living Death will fittingly launch this halloween, giving you plenty of time to register for the first events and build anticipation. How will they manage to make character generation even more restrictive than the already pretty heavily nerfed rules in the Masque of the Red Death boxed set?</p><p></p><p></p><p></p><p>Letters: Unsurprisingly when a long-running member of staff moves on, the letters pages are extra long and full of tribute from co-workers and regular members. First up is her co-conspirator Skip Williams. She proved she could stand up to his abuse and give as good as she got, so they had plenty of mutual respect by the end. The RPGA grew enormously during her tenure and released new issues on time consistently, so she was definitely doing something right. </p><p></p><p>Second is from one of the big convention organisers praising her endurance. 80+ hour a week workloads with lots of unpaid overtime? Would you do that if you didn't genuinely love and believe in what you do?</p><p></p><p>Third is someone from her hometown who knew her before she got the job and moved to Lake Geneva. Even then, she was known for her organisational ability and willingness to teach new gamers the ropes. There'd be a lot fewer people sticking with it if she hadn't helped them through those awkward first sessions. </p><p></p><p>Fourth is regular writer Nicky Rea, also praising her ability to remain friendly and engage with people for ridiculously long periods at conventions where others would long since have succumbed to grouchiness. Never skimp on your Con score whatever your character concept as it's always useful. </p><p></p><p>Fifth is even more frequent writer Ed Greenwood, also praising her general friendliness and her ability to give good hugs in particular. Couldn't get away with doing that to strangers these days between pandemic social distancing and accusations of sexual harassment.</p><p></p><p></p><p>After all the eulogies, they still have a bunch of letters hashing out oversights for the Living Jungle. Shapeshifters gain AC bonuses for dexterity in human form only. Wizards get some choice of new spells after adventures, but the selections will remain pretty limited. Saru's racial bonuses to unarmed combat and the tumbling proficiency do indeed stack. Everyone except for Saru share a common language. Tribal bonus proficiencies do not bypass your usual class restrictions on weapons & armor, so they'll be useless to some classes. Keep sending them in, we'll keep on patching those loopholes.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8645827, member: 27780"] [b][u]Polyhedron Issue 104: February 1995[/u][/b] part 2/5 Barely finished a second Living setting and they're already working on the third? That's a serious acceleration of schedule. The Living Death will fittingly launch this halloween, giving you plenty of time to register for the first events and build anticipation. How will they manage to make character generation even more restrictive than the already pretty heavily nerfed rules in the Masque of the Red Death boxed set? Letters: Unsurprisingly when a long-running member of staff moves on, the letters pages are extra long and full of tribute from co-workers and regular members. First up is her co-conspirator Skip Williams. She proved she could stand up to his abuse and give as good as she got, so they had plenty of mutual respect by the end. The RPGA grew enormously during her tenure and released new issues on time consistently, so she was definitely doing something right. Second is from one of the big convention organisers praising her endurance. 80+ hour a week workloads with lots of unpaid overtime? Would you do that if you didn't genuinely love and believe in what you do? Third is someone from her hometown who knew her before she got the job and moved to Lake Geneva. Even then, she was known for her organisational ability and willingness to teach new gamers the ropes. There'd be a lot fewer people sticking with it if she hadn't helped them through those awkward first sessions. Fourth is regular writer Nicky Rea, also praising her ability to remain friendly and engage with people for ridiculously long periods at conventions where others would long since have succumbed to grouchiness. Never skimp on your Con score whatever your character concept as it's always useful. Fifth is even more frequent writer Ed Greenwood, also praising her general friendliness and her ability to give good hugs in particular. Couldn't get away with doing that to strangers these days between pandemic social distancing and accusations of sexual harassment. After all the eulogies, they still have a bunch of letters hashing out oversights for the Living Jungle. Shapeshifters gain AC bonuses for dexterity in human form only. Wizards get some choice of new spells after adventures, but the selections will remain pretty limited. Saru's racial bonuses to unarmed combat and the tumbling proficiency do indeed stack. Everyone except for Saru share a common language. Tribal bonus proficiencies do not bypass your usual class restrictions on weapons & armor, so they'll be useless to some classes. Keep sending them in, we'll keep on patching those loopholes. [/QUOTE]
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