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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8654727" data-attributes="member: 27780"><p><strong><u>Dungeon Magazine Issue 52: Mar/Apr 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>69 pages. A little S&M beefcake on the cover for the ladies this time. Good to see the magazine continuing to be more female friendly despite the change in editors <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />. Will the contents also push at the limits of the code of conduct, and if so will it be in an entertaining way to actually play, or will the urge to tell a story get in the way of actual player participation? Time to see if this crop of adventures are ones I'd freely and knowingly consent to being involved in. </p><p></p><p></p><p></p><p>Editorial: Polyhedron is moving away from multi-part adventures with their new staff, but pleasingly, Wolfgang is more willing to try increasing the amount of continuity than Barbara. Will the sequel adventure included in here prove popular enough to do some more, or will it be another flop that puts them off for years at a time? A reminder that even within TSR, different members of staff had different tastes and different departments were producing very different products. It's not just the top of the mast that's changed either. They've got a new assistant editor and a new cartographer, who'll obviously be putting their own spin on production values soon enough. Whether overall quality goes up or down, at least it's a change. That gives me more to think about than every issue blurring into the next one.</p><p></p><p></p><p></p><p>Letters: First letter thinks that in addition to full adventures, they should include paragraph length synopses of plots & places for you to develop yourself. Have you looked over in Polyhedron? Ed's been doing quite a few of those recently.</p><p></p><p>Second is an 11 year old who's obviously just watched The Mask, because he's very enthusiastic about just how smokin' the magazine is. The kind of attempt to be cool that'll make you cringe when you're a bit older looking back. </p><p></p><p>Third wants to know if they accept electronic submissions. You can send proposals and they'll tell you if they like them or not, but full adventures with art and everything still need to go through physical mail. Maybe in a few years they'll have the bandwidth to cut out the middleman entirely and make everything quicker & cheaper.</p><p></p><p>Fourth wants them to go monthly and do more specific settings, more old school puzzle based adventures, more side treks, just more in general! As usual, it all comes down to money and demand. If sales and submissions pick up enough, they'll do it.</p><p></p><p>Fifth wants more Athasian adventures. They have been pretty thin on the ground and it's one of the hardest settings to convert more generic ones too. It's a nuisance. </p><p></p><p>Finally, a dutch reader sends some traditional festive sweets with his letter, and wishes they'd go back to fewer longer adventures per issue. More shorter ones are easier to edit to fit a page count, but they have no objection to you trying something big. The more submissions, the better the final product overall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8654727, member: 27780"] [b][u]Dungeon Magazine Issue 52: Mar/Apr 1995[/u][/b] part 1/5 69 pages. A little S&M beefcake on the cover for the ladies this time. Good to see the magazine continuing to be more female friendly despite the change in editors :p. Will the contents also push at the limits of the code of conduct, and if so will it be in an entertaining way to actually play, or will the urge to tell a story get in the way of actual player participation? Time to see if this crop of adventures are ones I'd freely and knowingly consent to being involved in. Editorial: Polyhedron is moving away from multi-part adventures with their new staff, but pleasingly, Wolfgang is more willing to try increasing the amount of continuity than Barbara. Will the sequel adventure included in here prove popular enough to do some more, or will it be another flop that puts them off for years at a time? A reminder that even within TSR, different members of staff had different tastes and different departments were producing very different products. It's not just the top of the mast that's changed either. They've got a new assistant editor and a new cartographer, who'll obviously be putting their own spin on production values soon enough. Whether overall quality goes up or down, at least it's a change. That gives me more to think about than every issue blurring into the next one. Letters: First letter thinks that in addition to full adventures, they should include paragraph length synopses of plots & places for you to develop yourself. Have you looked over in Polyhedron? Ed's been doing quite a few of those recently. Second is an 11 year old who's obviously just watched The Mask, because he's very enthusiastic about just how smokin' the magazine is. The kind of attempt to be cool that'll make you cringe when you're a bit older looking back. Third wants to know if they accept electronic submissions. You can send proposals and they'll tell you if they like them or not, but full adventures with art and everything still need to go through physical mail. Maybe in a few years they'll have the bandwidth to cut out the middleman entirely and make everything quicker & cheaper. Fourth wants them to go monthly and do more specific settings, more old school puzzle based adventures, more side treks, just more in general! As usual, it all comes down to money and demand. If sales and submissions pick up enough, they'll do it. Fifth wants more Athasian adventures. They have been pretty thin on the ground and it's one of the hardest settings to convert more generic ones too. It's a nuisance. Finally, a dutch reader sends some traditional festive sweets with his letter, and wishes they'd go back to fewer longer adventures per issue. More shorter ones are easier to edit to fit a page count, but they have no objection to you trying something big. The more submissions, the better the final product overall. [/QUOTE]
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