Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8655503" data-attributes="member: 27780"><p><strong><u>Dungeon Magazine Issue 52: Mar/Apr 1995</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Spirits of the Tempest: Another adventure that's specifically based on a specific story and is particularly blatant about it. Those do seem to be getting more common. This time it's Shakespeare's The Tempest that gets converted to D&D stats, making Prospero considerably more ruthless than the original play and trapping the PC's on the island with him. He'll use mind control spells and his various summoned minions to mess with the PC's, separate Ferdinand & Antonio from them, and get his revenge and/or freedom. You'll need to get through several weird setpieces to reach him, inspired by, but not sticking strictly to the details of the play. Then to get out, you'll need to abandon all your memorised spells and magical items at the end, which most players will balk at, or figure out the extremely tricky to perform loophole to that clause. This isn't a complete railroad, with most of the scenes having several outcomes, but it is very plot driven and you'll have to be very powerful or clever to not be sucked back to the main path in the end, as it's definitely not balanced to be a fair challenge for the expected character level. So this is for groups who want to get into the theatrical roleplaying, not ones that are attached to their characters stats and equipment, making it very 2e indeed. Definitely not for every group.</p><p></p><p></p><p></p><p>Side Treks - Pakkililir:</p><p></p><p>Confidence is a preference for the habitual invader of unfamiliar planets</p><p>Breaking connection to the hive-mind should be avoided when taking a trek through potentially hostile terrain </p><p>Pakkililir's got too much free will, he gets intimidated by the other Grell, they love tearing apart traitors</p><p>So he decides to do a little less marching, stick around here where there's no overlord</p><p></p><p>All the space Grell, so many space Grell</p><p>And they all fly round and round, leaving behind their friend, Pakkililir</p><p></p><p>I get up when I want, except on wednesdays when I get rudely awakened by the merchant caravan</p><p>I set some traps, eat some leftovers and think about leaving the cave. </p><p>I eat the pigeons, I sometimes eat the humans too, it gives me a sense of enormous well-being.</p><p>Then i hide the bones, happy that this'll make sure no hunters are devoted to catching me.</p><p></p><p>All the space Grell, so many space Grell</p><p>And they all fly round and round, leaving behind their friend, Pakkililir</p><p></p><p>It's got nothing to do with your illithid empire, you know.</p><p>And it's not about your giant space hamster wheels, which just go round and round and round.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8655503, member: 27780"] [b][u]Dungeon Magazine Issue 52: Mar/Apr 1995[/u][/b] part 2/5 Spirits of the Tempest: Another adventure that's specifically based on a specific story and is particularly blatant about it. Those do seem to be getting more common. This time it's Shakespeare's The Tempest that gets converted to D&D stats, making Prospero considerably more ruthless than the original play and trapping the PC's on the island with him. He'll use mind control spells and his various summoned minions to mess with the PC's, separate Ferdinand & Antonio from them, and get his revenge and/or freedom. You'll need to get through several weird setpieces to reach him, inspired by, but not sticking strictly to the details of the play. Then to get out, you'll need to abandon all your memorised spells and magical items at the end, which most players will balk at, or figure out the extremely tricky to perform loophole to that clause. This isn't a complete railroad, with most of the scenes having several outcomes, but it is very plot driven and you'll have to be very powerful or clever to not be sucked back to the main path in the end, as it's definitely not balanced to be a fair challenge for the expected character level. So this is for groups who want to get into the theatrical roleplaying, not ones that are attached to their characters stats and equipment, making it very 2e indeed. Definitely not for every group. Side Treks - Pakkililir: Confidence is a preference for the habitual invader of unfamiliar planets Breaking connection to the hive-mind should be avoided when taking a trek through potentially hostile terrain Pakkililir's got too much free will, he gets intimidated by the other Grell, they love tearing apart traitors So he decides to do a little less marching, stick around here where there's no overlord All the space Grell, so many space Grell And they all fly round and round, leaving behind their friend, Pakkililir I get up when I want, except on wednesdays when I get rudely awakened by the merchant caravan I set some traps, eat some leftovers and think about leaving the cave. I eat the pigeons, I sometimes eat the humans too, it gives me a sense of enormous well-being. Then i hide the bones, happy that this'll make sure no hunters are devoted to catching me. All the space Grell, so many space Grell And they all fly round and round, leaving behind their friend, Pakkililir It's got nothing to do with your illithid empire, you know. And it's not about your giant space hamster wheels, which just go round and round and round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top