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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8661309" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 106: April 1995</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Bugging the Hunters: Greg Detwiler isn't quite as prolific as Ed, but then again who is. He's still made many contributions over the years, and here's another interesting one. More Bughunters monsters for the Amazing Engine? Probably won't see any more of those so this is very welcome.</p><p></p><p>Anglers are basically a more serious wolf in sheep's clothing, shaping their tentacles into something people are likely to pick up, which then turns out to be sticky, so they can pull you in and eat you. Nothing an experienced dungeon-crawler will be surprised by.</p><p></p><p>Danglers stick inconspicuously to ceilings, and then grab you with their arms and eat you. Another one who's effectiveness is heavily dependent on surprise and the right kind of terrain, because with low ceilings and good light, you'll have no trouble fighting them, but in caves where they can reach you but you can only attack their arms they can put a real crimp in your day.</p><p></p><p>Gulpers are giant salamanders that lurk in swamps and swallow you whole. More mundane than the last two, but still nothing to take lightly, particularly if you're heavily armored and can't float, limiting your manoeuvrability in that terrain. </p><p></p><p>Hexapod Horrors are more overt battle forces, combining the worst aspects of beetles and praying mantises in a three meter long, heavily armored package. If you don't break out the heavy artillery, odds of survival seem slim.</p><p></p><p>Killer Stars are massive starfish with vicious maws. They can operate in air or water, but are deadlier underwater. Even if your forces pacify the land on a new planet, dealing with stealth attacks from the seas will be a problem for a long time.</p><p></p><p>Musties are intelligent bipedal weasels with powerful spike guns that don't work with human fingers. The first of these things that could theoretically be persuaded to switch sides, they're still bloodthirsty carnivores and hyperactive annoying ones at that, which would try the patience of most PC's trying to keep them pointed in the right direction. At least Kender only steal stuff due to their alien mindsets. </p><p></p><p>Nukers are massive, three-turreted intelligent tank robots that are some of the Shaper's biggest guns. The kind of challenge it takes tactics and a whole platoon to fight, as they're fast, smart and have long range blasting attacks. Your odds as a clone in the trenches don't look good. </p><p></p><p>Rauisuchid unsurprisingly resemble the earthly dinosaur, only bigger and nastier, able to swallow man-sized things whole. The Shapers might not be able to violate the laws of physics enough to create Godzilla, but they're going to give it a good college try. </p><p></p><p>Sharkskippers combine sharks and mudskippers, creating a vicious leaping fish that's good at jumping onto boats and nomming on the sailors. If you aren't prepared to shoot them out of the air first jump you can rapidly find yourself swarmed and skeletonised.</p><p></p><p>Sirens use psychic powers to hypnotise and draw people in range of their tentacles, so blocking out sight or hearing won't protect you from their call. There's no counter developed by the military yet, so you'll have to do your best to figure one out yourself or lose a lot of clones in the process. This game is a lot more brutal than D&D became over the years.</p><p></p><p>Giant Tardigrades aren't very fast, but their claws are pretty nasty and they're nearly impossible to kill by force, temperature based attacks or starvation. If there's lots of them in an area it's best to retreat and wait for them to go into hibernation again then seal it up.</p><p></p><p>UFO's turn out to be more Shaper creations in this system, floating sky jellyfish things that drain anything electrical and making fighting other beasties even harder without your high-tech gear. Lasers will just make them stronger so you'd better have some actual missiles available to have a chance at fighting them.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8661309, member: 27780"] [b][u]Polyhedron Issue 106: April 1995[/u][/b] part 3/5 Bugging the Hunters: Greg Detwiler isn't quite as prolific as Ed, but then again who is. He's still made many contributions over the years, and here's another interesting one. More Bughunters monsters for the Amazing Engine? Probably won't see any more of those so this is very welcome. Anglers are basically a more serious wolf in sheep's clothing, shaping their tentacles into something people are likely to pick up, which then turns out to be sticky, so they can pull you in and eat you. Nothing an experienced dungeon-crawler will be surprised by. Danglers stick inconspicuously to ceilings, and then grab you with their arms and eat you. Another one who's effectiveness is heavily dependent on surprise and the right kind of terrain, because with low ceilings and good light, you'll have no trouble fighting them, but in caves where they can reach you but you can only attack their arms they can put a real crimp in your day. Gulpers are giant salamanders that lurk in swamps and swallow you whole. More mundane than the last two, but still nothing to take lightly, particularly if you're heavily armored and can't float, limiting your manoeuvrability in that terrain. Hexapod Horrors are more overt battle forces, combining the worst aspects of beetles and praying mantises in a three meter long, heavily armored package. If you don't break out the heavy artillery, odds of survival seem slim. Killer Stars are massive starfish with vicious maws. They can operate in air or water, but are deadlier underwater. Even if your forces pacify the land on a new planet, dealing with stealth attacks from the seas will be a problem for a long time. Musties are intelligent bipedal weasels with powerful spike guns that don't work with human fingers. The first of these things that could theoretically be persuaded to switch sides, they're still bloodthirsty carnivores and hyperactive annoying ones at that, which would try the patience of most PC's trying to keep them pointed in the right direction. At least Kender only steal stuff due to their alien mindsets. Nukers are massive, three-turreted intelligent tank robots that are some of the Shaper's biggest guns. The kind of challenge it takes tactics and a whole platoon to fight, as they're fast, smart and have long range blasting attacks. Your odds as a clone in the trenches don't look good. Rauisuchid unsurprisingly resemble the earthly dinosaur, only bigger and nastier, able to swallow man-sized things whole. The Shapers might not be able to violate the laws of physics enough to create Godzilla, but they're going to give it a good college try. Sharkskippers combine sharks and mudskippers, creating a vicious leaping fish that's good at jumping onto boats and nomming on the sailors. If you aren't prepared to shoot them out of the air first jump you can rapidly find yourself swarmed and skeletonised. Sirens use psychic powers to hypnotise and draw people in range of their tentacles, so blocking out sight or hearing won't protect you from their call. There's no counter developed by the military yet, so you'll have to do your best to figure one out yourself or lose a lot of clones in the process. This game is a lot more brutal than D&D became over the years. Giant Tardigrades aren't very fast, but their claws are pretty nasty and they're nearly impossible to kill by force, temperature based attacks or starvation. If there's lots of them in an area it's best to retreat and wait for them to go into hibernation again then seal it up. UFO's turn out to be more Shaper creations in this system, floating sky jellyfish things that drain anything electrical and making fighting other beasties even harder without your high-tech gear. Lasers will just make them stronger so you'd better have some actual missiles available to have a chance at fighting them. [/QUOTE]
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