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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8674128" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 108: June 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. Back to the jungle again on the cover, showing that they are getting enough responses to their new setting that it's not a complete flop. Will they expand upon it in an interesting way themselves, print some submissions from regular members, or just clear up another round of rules questions, which seem to be on the up in general. Let's see how this stretches out as we hit the longest days of the year again. </p><p></p><p></p><p></p><p>Notes from HQ: New editor, time for the story of how they got into gaming again. Duane picked it up from his older brother in 1982, went to his first convention and joined the RPGA there soon after, and has been playing ever since, usually GM'ing because there's never enough judges for the number of people wanting to play at these things. He's spent the last decade building up organised gaming in his native Oklahoma, letting himself be roped into helping out at bigger conventions, and getting to meet all the previous heads of the RPGA personally. Another case where he might have seemed like an overnight appearance to outsiders like me, but that overnight success was actually years of hard work in the making. Now hopefully he can make things even more fun for everyone else. Nothing hugely surprising here, including the statement that he intends to keep up doing the comedy adventures that I've often found grating, and dropped a bit during Dave's brief time at the top. At least we're already past april this year, so I probably won't see the worst of it for a while. </p><p></p><p></p><p></p><p>Forgotten Deities: The deity this month is one of the several shared with earth. Sebek, egyptian/untherian god of crocodiles. Another of those gods who deliberately limited his own power by overselectiveness, only allowing werecrocodiles to be his priests, this left his faith small and geographically limited, so he was easy meat for Malar, who's now killed him and taken his stuff. Ironically, this has led to the cult enjoying a resurgence in aggressiveness and temporal power, with werecrocodiles dominating the Bay of Chessenta and causing trouble for the surrounding cities. Sometimes, new management is just what an organisation needs to shake them out of lethargy. Another one that's very era specific, adding more metaplot of what gods are rising and falling that will be further changed in future supplements, but since it creates more adventure hooks than it closes off in this case, I'm not objecting too much. </p><p></p><p></p><p></p><p>The Raven's Bluff Trumpeter: :sighs: I guess it had to happen eventually. Raven's Bluff gets a little more MMORPG like by creating a place specifically designed for adventurers to grind low level monsters and gain XP quickly. Discount Merlin's House O' Critters will be coming to a convention near you soon! Beat monsters in one of three carefully graded sections to gain XP with healers and Giff guards just a call for help away! Very goofy and meta of them. Whether it'll become a regular fixture or they'll decide it was a bad idea and destroy it spectacularly like Chemcheaux in a future metaplot event remains to be seen. In the meantime, that should make the pyramid of character levels a little less bottom-heavy. </p><p></p><p>Having made gaining levels a little easier, they do remind us of some restrictions that are still fully in force. Evil characters are strictly forbidden! If your character becomes evil in play we'll take them away from you and turn them into an NPC! If they're particularly high level they might show up as a villain in future adventures like the gnome Mohammed! ( :heavy sigh: ) Looks like despite the changes in management, they're still going to be having some wacky in-jokes and casual racism. If said plot involves trying to blow up the tallest building in Raven's Bluff I'm calling shenanigans.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8674128, member: 27780"] [b][u]Polyhedron Issue 108: June 1995[/u][/b] part 1/5 32 pages. Back to the jungle again on the cover, showing that they are getting enough responses to their new setting that it's not a complete flop. Will they expand upon it in an interesting way themselves, print some submissions from regular members, or just clear up another round of rules questions, which seem to be on the up in general. Let's see how this stretches out as we hit the longest days of the year again. Notes from HQ: New editor, time for the story of how they got into gaming again. Duane picked it up from his older brother in 1982, went to his first convention and joined the RPGA there soon after, and has been playing ever since, usually GM'ing because there's never enough judges for the number of people wanting to play at these things. He's spent the last decade building up organised gaming in his native Oklahoma, letting himself be roped into helping out at bigger conventions, and getting to meet all the previous heads of the RPGA personally. Another case where he might have seemed like an overnight appearance to outsiders like me, but that overnight success was actually years of hard work in the making. Now hopefully he can make things even more fun for everyone else. Nothing hugely surprising here, including the statement that he intends to keep up doing the comedy adventures that I've often found grating, and dropped a bit during Dave's brief time at the top. At least we're already past april this year, so I probably won't see the worst of it for a while. Forgotten Deities: The deity this month is one of the several shared with earth. Sebek, egyptian/untherian god of crocodiles. Another of those gods who deliberately limited his own power by overselectiveness, only allowing werecrocodiles to be his priests, this left his faith small and geographically limited, so he was easy meat for Malar, who's now killed him and taken his stuff. Ironically, this has led to the cult enjoying a resurgence in aggressiveness and temporal power, with werecrocodiles dominating the Bay of Chessenta and causing trouble for the surrounding cities. Sometimes, new management is just what an organisation needs to shake them out of lethargy. Another one that's very era specific, adding more metaplot of what gods are rising and falling that will be further changed in future supplements, but since it creates more adventure hooks than it closes off in this case, I'm not objecting too much. The Raven's Bluff Trumpeter: :sighs: I guess it had to happen eventually. Raven's Bluff gets a little more MMORPG like by creating a place specifically designed for adventurers to grind low level monsters and gain XP quickly. Discount Merlin's House O' Critters will be coming to a convention near you soon! Beat monsters in one of three carefully graded sections to gain XP with healers and Giff guards just a call for help away! Very goofy and meta of them. Whether it'll become a regular fixture or they'll decide it was a bad idea and destroy it spectacularly like Chemcheaux in a future metaplot event remains to be seen. In the meantime, that should make the pyramid of character levels a little less bottom-heavy. Having made gaining levels a little easier, they do remind us of some restrictions that are still fully in force. Evil characters are strictly forbidden! If your character becomes evil in play we'll take them away from you and turn them into an NPC! If they're particularly high level they might show up as a villain in future adventures like the gnome Mohammed! ( :heavy sigh: ) Looks like despite the changes in management, they're still going to be having some wacky in-jokes and casual racism. If said plot involves trying to blow up the tallest building in Raven's Bluff I'm calling shenanigans. [/QUOTE]
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