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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8682315" data-attributes="member: 27780"><p><strong><u>Dungeon Magazine Issue 54: Jul/Aug 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. The dead are rising early this year! Well, I guess it's not easy operating these newfangled alarm clocks, especially if your fingers are also a little stiff. Mistakes will be made. Let's hope they won't be asking us how to operate their new iThingyjmawhatyoucallit, as that would truly be a fate worse than death.</p><p></p><p></p><p></p><p>Editorial: Dave Gross does his first editorial in here, and once again, goes for the conservative approach. Everything seems to be working smoothly, so let's not mess with a winning formula. In practice, I suspect slightly less goofy humour and a greater number of shorter adventures if his Polyhedron tenure is anything to go by, but will he stick around long enough to really make a difference anyway given the size of their slush pile? Well, there's 7 adventures this issue, which is well above average, so that's a fitting start. Hopefully a decent proportion of them are also good and not a repeat of a previous idea.</p><p></p><p></p><p></p><p>Letters: Our first two letters are from people more who've submitted lots of scenarios and had few or none of them published, often with very curt rejection letters. Yes, it hurts, but they do get far more submissions than they need and something has to give. Don't get discouraged. Eventually you'll come up with something cool enough.</p><p></p><p>Third has noticed that they've been using lots of dragons lately and wonders if they should avoid submitting their own. Dragons are in the title of the game so nahh, don't be afraid to try. There'll always be space for inventive use of a giant lizard creature.</p><p></p><p>Fourth follows up on the school reunion started in issue 51. It's gone very well, so thank you very much Dungeon for facilitating it.</p><p></p><p>Fifth wonders why Dungeon doesn't publish convention schedules? They appear in both Dragon and Polyhedron, which already have lots of reader crossover as it is. It would be redundant here as well.</p><p></p><p>Finally, two more short letters with errata. Every room must have a door! Otherwise how are you supposed to get to it? Sometimes it's an intentional plot point, and you'll need to use magic or explosives to get in, but usually it's just mapmaker carelessness, particularly these days, where they seldom make their adventures particularly obtuse or deadly.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8682315, member: 27780"] [B][U]Dungeon Magazine Issue 54: Jul/Aug 1995[/U][/B] part 1/5 80 pages. The dead are rising early this year! Well, I guess it's not easy operating these newfangled alarm clocks, especially if your fingers are also a little stiff. Mistakes will be made. Let's hope they won't be asking us how to operate their new iThingyjmawhatyoucallit, as that would truly be a fate worse than death. Editorial: Dave Gross does his first editorial in here, and once again, goes for the conservative approach. Everything seems to be working smoothly, so let's not mess with a winning formula. In practice, I suspect slightly less goofy humour and a greater number of shorter adventures if his Polyhedron tenure is anything to go by, but will he stick around long enough to really make a difference anyway given the size of their slush pile? Well, there's 7 adventures this issue, which is well above average, so that's a fitting start. Hopefully a decent proportion of them are also good and not a repeat of a previous idea. Letters: Our first two letters are from people more who've submitted lots of scenarios and had few or none of them published, often with very curt rejection letters. Yes, it hurts, but they do get far more submissions than they need and something has to give. Don't get discouraged. Eventually you'll come up with something cool enough. Third has noticed that they've been using lots of dragons lately and wonders if they should avoid submitting their own. Dragons are in the title of the game so nahh, don't be afraid to try. There'll always be space for inventive use of a giant lizard creature. Fourth follows up on the school reunion started in issue 51. It's gone very well, so thank you very much Dungeon for facilitating it. Fifth wonders why Dungeon doesn't publish convention schedules? They appear in both Dragon and Polyhedron, which already have lots of reader crossover as it is. It would be redundant here as well. Finally, two more short letters with errata. Every room must have a door! Otherwise how are you supposed to get to it? Sometimes it's an intentional plot point, and you'll need to use magic or explosives to get in, but usually it's just mapmaker carelessness, particularly these days, where they seldom make their adventures particularly obtuse or deadly. [/QUOTE]
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