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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8684277" data-attributes="member: 27780"><p><strong><u>Dungeon Magazine Issue 54: Jul/Aug 1995</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Fiends of Tethyr: Demons vs Dinosaurs! Not to be confused with Devils vs Dinosaurs, which we'll see very soon in Planescape adventure Something Wild. Must be something in the water. Tethyr's farms are being devastated by something with raptorian claws on their feet. The local sage suspects Vrocks, so you'll be loaded up with magical weapons and cold iron and sent to deal with the problem. Turns out it's actually utahraptors, still not anything to take lightly, but a much more mundane threat to clear out. However, in a shocking co-incidence, a group of Tanar'ri do teleport in to attack the dinosaurs in the final encounter to get revenge for being attacked by them earlier. They'll attack the PC's as well unless you offer compelling reasons otherwise because why the hell not, and the dinos will be even less likely to temporarily side with either of the invaders to win against the other. So the main meat of this adventure is the big chaotic three-sided battle at the end, and the rest is just lots of setup to have it make sense narratively. A bit gimmicky really, but it's a cool gimmick so i'm not complaining. If Sharknado can inspire not just one but a whole series of films, making an adventure because you want to mash several unrelated types of monsters together and see who wins like a kid playing with toys is a perfectly valid playstyle.</p><p></p><p></p><p></p><p>The Witches Fiddle: For a second time in a row, the PC's are given very inaccurate information when sent into the adventure, and hopefully will be able to roll with that and adapt their actions as more details become available. While travelling through a forest, they hear an argument. Presuming they don't just go barging in, and at least one of them speaks elvish you'll hear that they're complaining because a witch barged in on their rehearsal and stole a fiddle, and is now making horrible noises with it. They'll be quite happy to delegate the danger of getting it back to wandering adventurers, particularly if there's any elves or druids in the party. Turns out she's not a witch, just a slave who's recently escaped from the Drow, hence the pallid features and general disfigurement from a hard life of underground abuse, as well as the complete lack of experience with playing music. The general ramshackleness of her cave lair and complete lack of magical defences should give you some clues, then when you reach her some hook horrors have come out of the underdark as well and are attacking her. If you just watch, they'll kill her easily, breaking the fiddle in the process, then attack you, resulting in you getting none of the story XP for the scenario if you survive. Hopefully you'll save her, talk to her, clear up any remaining misunderstandings, and help her start a decent free life on the surface. Even more than the last one, that's a lot of backstory and talking for the amount of action, and a lot of making assumptions about the party makeup and niceness of the PC's. If you've screwed them over recently with dopplegangers or veiled medusas they may be in too paranoid a mood and just kill everything. A very 2e feeling one that's mainly for parties that don't resort to combat as the first option for solving every problem, and always try to do the good thing. Pretty mediocre overall.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8684277, member: 27780"] [b][u]Dungeon Magazine Issue 54: Jul/Aug 1995[/u][/b] part 3/5 Fiends of Tethyr: Demons vs Dinosaurs! Not to be confused with Devils vs Dinosaurs, which we'll see very soon in Planescape adventure Something Wild. Must be something in the water. Tethyr's farms are being devastated by something with raptorian claws on their feet. The local sage suspects Vrocks, so you'll be loaded up with magical weapons and cold iron and sent to deal with the problem. Turns out it's actually utahraptors, still not anything to take lightly, but a much more mundane threat to clear out. However, in a shocking co-incidence, a group of Tanar'ri do teleport in to attack the dinosaurs in the final encounter to get revenge for being attacked by them earlier. They'll attack the PC's as well unless you offer compelling reasons otherwise because why the hell not, and the dinos will be even less likely to temporarily side with either of the invaders to win against the other. So the main meat of this adventure is the big chaotic three-sided battle at the end, and the rest is just lots of setup to have it make sense narratively. A bit gimmicky really, but it's a cool gimmick so i'm not complaining. If Sharknado can inspire not just one but a whole series of films, making an adventure because you want to mash several unrelated types of monsters together and see who wins like a kid playing with toys is a perfectly valid playstyle. The Witches Fiddle: For a second time in a row, the PC's are given very inaccurate information when sent into the adventure, and hopefully will be able to roll with that and adapt their actions as more details become available. While travelling through a forest, they hear an argument. Presuming they don't just go barging in, and at least one of them speaks elvish you'll hear that they're complaining because a witch barged in on their rehearsal and stole a fiddle, and is now making horrible noises with it. They'll be quite happy to delegate the danger of getting it back to wandering adventurers, particularly if there's any elves or druids in the party. Turns out she's not a witch, just a slave who's recently escaped from the Drow, hence the pallid features and general disfigurement from a hard life of underground abuse, as well as the complete lack of experience with playing music. The general ramshackleness of her cave lair and complete lack of magical defences should give you some clues, then when you reach her some hook horrors have come out of the underdark as well and are attacking her. If you just watch, they'll kill her easily, breaking the fiddle in the process, then attack you, resulting in you getting none of the story XP for the scenario if you survive. Hopefully you'll save her, talk to her, clear up any remaining misunderstandings, and help her start a decent free life on the surface. Even more than the last one, that's a lot of backstory and talking for the amount of action, and a lot of making assumptions about the party makeup and niceness of the PC's. If you've screwed them over recently with dopplegangers or veiled medusas they may be in too paranoid a mood and just kill everything. A very 2e feeling one that's mainly for parties that don't resort to combat as the first option for solving every problem, and always try to do the good thing. Pretty mediocre overall. [/QUOTE]
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