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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8687504" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 110: August 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Raven's Bluff has many a bold knight, including the odd halfling using their weight advantage to be a better rider than the humans. Just what do you have to do to join their ranks? Well, it looks like we'll be finding out inside, as it's time for another themed special issue making substantial additions to their Living settings. Those really are coming thick and fast this year. Let's see if they've hit the point of diminishing returns yet.</p><p></p><p></p><p></p><p>Notes from HQ: More staff turnover this month as Kevin Melka leaves and Robert Weise takes his place, so the editorial is split between the two. It's a fairly amicable departure, with Kevin staying with TSR, just changing departments, and he'll still be helping out with the Living Jungle stuff. Both hope that they can continue to expand their tournament programs despite all the internal rearrangements. As usual, it's all presented pretty optimistically, they don't plan on making any drastic changes straight away and only time will tell what gets lost with all these personnel changes and loss of institutional experience. It'll all catch up with us at some point. </p><p></p><p></p><p></p><p>Forgotten Deities: Our god this month is the ascended heroine Deep Duerra, an exceedingly badass duergar empress who managed to do a lot of conquering in her lifetime, and still encourages them to be more aggressive & less isolationist as a demigod than big boss Laduguer. Seems like a good patron for the more PC-like deep dwarves who fancy their hand at the adventuring lifestyle. While not granting a particularly great selection of spheres, she does enable her priests to exceed the normal psionic capabilities of their race as they advance on top of the spells, which gives them a decent set of tricks that aren't subject to antimagic effects to catch enemies out with. I can definitely see the uses in including her in a campaign, both empowering adversaries and as a patron for a PC in a more evil aligned party. This series continues to be pretty interesting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8687504, member: 27780"] [b][u]Polyhedron Issue 110: August 1995[/u][/b] part 1/5 36 pages. Raven's Bluff has many a bold knight, including the odd halfling using their weight advantage to be a better rider than the humans. Just what do you have to do to join their ranks? Well, it looks like we'll be finding out inside, as it's time for another themed special issue making substantial additions to their Living settings. Those really are coming thick and fast this year. Let's see if they've hit the point of diminishing returns yet. Notes from HQ: More staff turnover this month as Kevin Melka leaves and Robert Weise takes his place, so the editorial is split between the two. It's a fairly amicable departure, with Kevin staying with TSR, just changing departments, and he'll still be helping out with the Living Jungle stuff. Both hope that they can continue to expand their tournament programs despite all the internal rearrangements. As usual, it's all presented pretty optimistically, they don't plan on making any drastic changes straight away and only time will tell what gets lost with all these personnel changes and loss of institutional experience. It'll all catch up with us at some point. Forgotten Deities: Our god this month is the ascended heroine Deep Duerra, an exceedingly badass duergar empress who managed to do a lot of conquering in her lifetime, and still encourages them to be more aggressive & less isolationist as a demigod than big boss Laduguer. Seems like a good patron for the more PC-like deep dwarves who fancy their hand at the adventuring lifestyle. While not granting a particularly great selection of spheres, she does enable her priests to exceed the normal psionic capabilities of their race as they advance on top of the spells, which gives them a decent set of tricks that aren't subject to antimagic effects to catch enemies out with. I can definitely see the uses in including her in a campaign, both empowering adversaries and as a patron for a PC in a more evil aligned party. This series continues to be pretty interesting. [/QUOTE]
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