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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8690644" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 110: August 1995</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>As they said they would several issues ago, they fill out the centre pages with a big map of Raven's Bluff, since the old ones are now long out of print and pretty out of date as well with all the new stuff they've added. It looks more like a modern american city than an authentic medieval one, all square blocks with the occasional diagonal road cutting neatly through the middle of some rather than going to the effort of putting in any actual curves. It is walled, but only on two sides, which makes a little more sense if the monster attacks only come from those directions, but still leaves it vulnerable to any invaders who think to just go around and walk in from the back, or swim in through the river before emerging rather than just coming straight from the sea. There are a few interesting landmarks in there but I don't think as much love and care went into the design of this as, say, Ankh-Morpork's map despite the greater number of minds contributing to it. Not overly impressed.</p><p></p><p></p><p></p><p>Crime And Punishment: Another thing they've been meaning to get around too for a while gets delivered in a big infodump. Precisely how screwed you are if you go around engaging in killing and taking of stuff outside the highly regulated parameters of acceptable targets in their tournament adventures. Treason, Murder, Piracy, Attempted Murder, Kidnapping, Arson, Counterfeiting, Rape, all result in execution or imprisonment considerably longer than a D&D edition, putting you out of play pretty much permanently and forcing you to make a new character. Bribery, assault, fraud or theft might be affordable if you've got the cash to pay the fine. Mind-control or nonconsensual polymorphing are also expensive, but a high level wizard should be able to pay their way out of the occasional doing it on particularly annoying people. All these legal protections do not apply to creatures designated as monsters of course, (even if they're intelligent) so you can kill them as you please, and anyone associating with them within city limits can be fined for keeping unlicensed monsters. Safe to say that The Complete Book of Humanoids is not going to be among the allowed sources for LC characters any time soon. A second reminder in quick succession that they really don't support the murderhobo playstyle around here, but you also have no hope of taking over and instituting a better regime that gets rid of the death penalty and racism either. Go off and conquer one of the Border Kingdoms in your own campaign, and good luck holding onto it long enough to enforce said legal system fairly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="(un)reason, post: 8690644, member: 27780"] [B][U]Polyhedron Issue 110: August 1995[/U][/B] part 4/5 As they said they would several issues ago, they fill out the centre pages with a big map of Raven's Bluff, since the old ones are now long out of print and pretty out of date as well with all the new stuff they've added. It looks more like a modern american city than an authentic medieval one, all square blocks with the occasional diagonal road cutting neatly through the middle of some rather than going to the effort of putting in any actual curves. It is walled, but only on two sides, which makes a little more sense if the monster attacks only come from those directions, but still leaves it vulnerable to any invaders who think to just go around and walk in from the back, or swim in through the river before emerging rather than just coming straight from the sea. There are a few interesting landmarks in there but I don't think as much love and care went into the design of this as, say, Ankh-Morpork's map despite the greater number of minds contributing to it. Not overly impressed. Crime And Punishment: Another thing they've been meaning to get around too for a while gets delivered in a big infodump. Precisely how screwed you are if you go around engaging in killing and taking of stuff outside the highly regulated parameters of acceptable targets in their tournament adventures. Treason, Murder, Piracy, Attempted Murder, Kidnapping, Arson, Counterfeiting, Rape, all result in execution or imprisonment considerably longer than a D&D edition, putting you out of play pretty much permanently and forcing you to make a new character. Bribery, assault, fraud or theft might be affordable if you've got the cash to pay the fine. Mind-control or nonconsensual polymorphing are also expensive, but a high level wizard should be able to pay their way out of the occasional doing it on particularly annoying people. All these legal protections do not apply to creatures designated as monsters of course, (even if they're intelligent) so you can kill them as you please, and anyone associating with them within city limits can be fined for keeping unlicensed monsters. Safe to say that The Complete Book of Humanoids is not going to be among the allowed sources for LC characters any time soon. A second reminder in quick succession that they really don't support the murderhobo playstyle around here, but you also have no hope of taking over and instituting a better regime that gets rid of the death penalty and racism either. Go off and conquer one of the Border Kingdoms in your own campaign, and good luck holding onto it long enough to enforce said legal system fairly. :) [/QUOTE]
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