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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8692957" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 111: September 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. A Larry Elmore piece? Don't see him around here very often since he became a big name, but I guess they've just about got the money for a B&W sketch. Well, they have been increasingly ambitious lately, so let's see if they've got any big names or new projects inside beyond the regulars. </p><p></p><p></p><p></p><p>Notes from HQ: A very punctual Gen Con recap this year, so they must be fairly on top of that despite all the staff turnover. They had fun, most of the attendees had fun, lots of people got dressed up and went full ham with their roleplaying, a few characters might have died, but none of their players did, Scotty beamed down and spent many hours talking to people & signing autographs. So they run out of things to say about that pretty quickly and focus on the things that do still need improving. They may only be doing full Living settings for D&D and a couple of other systems, but they still want more tournament adventures for all sorts of games. Send them in! Volunteer to judge! They particularly need more judges because they're cutting the maximum number of PC's per table from 8 to 6, as it's hard giving everyone enough spotlight time with such large groups, so they'd rather turn some people away entirely if the numbers don't work out than have everyone play overcrowded miserable games. We move ever further from the days of Callers, Mappers and everyone bringing along a posse of hirelings as meat shields in deathtrap dungeons. Will they drop it even further to 5 or even 4 by the 3e era, as is the recommended party size in those books? Well, let's head to next year and see how well they manage to implement the current improvements first.</p><p></p><p></p><p></p><p>Forgotten Deities: Another fairly metaplotty entry here, as they talk about Grond Peaksmasher, local demigod of the Moonshae Firbolgs. Imprisoned under a mountain by dwarven trickery for several centuries. (must be a very weak god indeed if he couldn't just teleport out of that) In his absence they lost most of their magical tricksiness and degenerated into dumb brutes like ogres or trolls. Very The King is the Land. Freed at the end of the latest trilogy set there, he's now set about uplifting them again, which will take at least a generation, but what's time when you're immortal? A reminder that gods aren't just bigger stronger people, but messing with them can harm the thing they embody, or vice versa. If they get killed, someone else can take their portfolio, which is probably better for it than leaving them alive but crippled long-term. Human success is a matter (whether it's cause or consequence is very questionable) of having lots of gods rather than just a few. If you want to play that out from their perspective, you'll need something like Nobilis of course, because D&D doesn't handle that mechanically at all. Some interesting stuff going on here, but it's both geographically and conceptually quite specific, so many groups won't be able to do anything with it. You'll have to consciously go out of your way to get here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8692957, member: 27780"] [b][u]Polyhedron Issue 111: September 1995[/u][/b] part 1/5 36 pages. A Larry Elmore piece? Don't see him around here very often since he became a big name, but I guess they've just about got the money for a B&W sketch. Well, they have been increasingly ambitious lately, so let's see if they've got any big names or new projects inside beyond the regulars. Notes from HQ: A very punctual Gen Con recap this year, so they must be fairly on top of that despite all the staff turnover. They had fun, most of the attendees had fun, lots of people got dressed up and went full ham with their roleplaying, a few characters might have died, but none of their players did, Scotty beamed down and spent many hours talking to people & signing autographs. So they run out of things to say about that pretty quickly and focus on the things that do still need improving. They may only be doing full Living settings for D&D and a couple of other systems, but they still want more tournament adventures for all sorts of games. Send them in! Volunteer to judge! They particularly need more judges because they're cutting the maximum number of PC's per table from 8 to 6, as it's hard giving everyone enough spotlight time with such large groups, so they'd rather turn some people away entirely if the numbers don't work out than have everyone play overcrowded miserable games. We move ever further from the days of Callers, Mappers and everyone bringing along a posse of hirelings as meat shields in deathtrap dungeons. Will they drop it even further to 5 or even 4 by the 3e era, as is the recommended party size in those books? Well, let's head to next year and see how well they manage to implement the current improvements first. Forgotten Deities: Another fairly metaplotty entry here, as they talk about Grond Peaksmasher, local demigod of the Moonshae Firbolgs. Imprisoned under a mountain by dwarven trickery for several centuries. (must be a very weak god indeed if he couldn't just teleport out of that) In his absence they lost most of their magical tricksiness and degenerated into dumb brutes like ogres or trolls. Very The King is the Land. Freed at the end of the latest trilogy set there, he's now set about uplifting them again, which will take at least a generation, but what's time when you're immortal? A reminder that gods aren't just bigger stronger people, but messing with them can harm the thing they embody, or vice versa. If they get killed, someone else can take their portfolio, which is probably better for it than leaving them alive but crippled long-term. Human success is a matter (whether it's cause or consequence is very questionable) of having lots of gods rather than just a few. If you want to play that out from their perspective, you'll need something like Nobilis of course, because D&D doesn't handle that mechanically at all. Some interesting stuff going on here, but it's both geographically and conceptually quite specific, so many groups won't be able to do anything with it. You'll have to consciously go out of your way to get here. [/QUOTE]
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