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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8715667" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 113: November 1995</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Available Tournaments: Another little column starts up, letting us know what fresh new tournaments are available to order and play at your convention. 48 Living City and and 10 Living Jungle ones are on the current roster, many of which are tied into metaplot events mentioned in the Trumpeter. Hopefully they'll be able to add some Living Death & Virtual Seattle ones to the list soon, as those need all the help they can get to recruit more regular players. </p><p></p><p></p><p></p><p>The Raven's Bluff Trumpeter: The news is also more than a little repetitive, as the legal battles over Discount Merlin's monster grinding emporium become pretty grindy in their own right. I grow increasingly doubtful they'll ever manage to solve them. The increasing strictness over magical items also gets in here, as the supplies of admantite in the city ruin out. Even though it's not technically magical, owning admantite gear will still need to be certified and count as one of your magic item slots now. Hope you're paying attention and remember to do so before the deadline. </p><p></p><p>There are some new bits of news as well though. A recent adventure involved the Red Wizards trying to kidnap the lord mayor and replace him with a shapeshifted minion. Fortunately his acting skills weren't the best, so people familiar with the real deal soon figured it out and got :cough: group of adventurers to fix the problem. Was this any good as an adventure? We're also seeing a rise in giant activity in the region, quite possibly connected to the Giantcraft book making them playable and the tie-in trilogy of novels. Somehow I don't think they'll be permitted as a PC option in Raven's Bluff though. Can't keep your adventures railroady when one character is more than twice the size of the others, with all the attendant advantages and limitations. Instead, you'll be joining the other groups of mercenaries fighting them in another upcoming adventure. I look forward to seeing how the paper reports on that. </p><p></p><p></p><p></p><p>A very repetitive issue indeed, repeating not only things covered in recent issues, but saying the same thing repeatedly in different ways at different points throughout the same issue. Trying to make sure everyone is following the new rules is obviously proving somewhat of a strain, no matter how necessary they may be to keep their living settings under control. Let's hope they don't have to keep on doing it every issue for months to come, because that's not fun for either the nagger or the people being nagged.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8715667, member: 27780"] [b][u]Polyhedron Issue 113: November 1995[/u][/b] part 5/5 Available Tournaments: Another little column starts up, letting us know what fresh new tournaments are available to order and play at your convention. 48 Living City and and 10 Living Jungle ones are on the current roster, many of which are tied into metaplot events mentioned in the Trumpeter. Hopefully they'll be able to add some Living Death & Virtual Seattle ones to the list soon, as those need all the help they can get to recruit more regular players. The Raven's Bluff Trumpeter: The news is also more than a little repetitive, as the legal battles over Discount Merlin's monster grinding emporium become pretty grindy in their own right. I grow increasingly doubtful they'll ever manage to solve them. The increasing strictness over magical items also gets in here, as the supplies of admantite in the city ruin out. Even though it's not technically magical, owning admantite gear will still need to be certified and count as one of your magic item slots now. Hope you're paying attention and remember to do so before the deadline. There are some new bits of news as well though. A recent adventure involved the Red Wizards trying to kidnap the lord mayor and replace him with a shapeshifted minion. Fortunately his acting skills weren't the best, so people familiar with the real deal soon figured it out and got :cough: group of adventurers to fix the problem. Was this any good as an adventure? We're also seeing a rise in giant activity in the region, quite possibly connected to the Giantcraft book making them playable and the tie-in trilogy of novels. Somehow I don't think they'll be permitted as a PC option in Raven's Bluff though. Can't keep your adventures railroady when one character is more than twice the size of the others, with all the attendant advantages and limitations. Instead, you'll be joining the other groups of mercenaries fighting them in another upcoming adventure. I look forward to seeing how the paper reports on that. A very repetitive issue indeed, repeating not only things covered in recent issues, but saying the same thing repeatedly in different ways at different points throughout the same issue. Trying to make sure everyone is following the new rules is obviously proving somewhat of a strain, no matter how necessary they may be to keep their living settings under control. Let's hope they don't have to keep on doing it every issue for months to come, because that's not fun for either the nagger or the people being nagged. [/QUOTE]
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