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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8716790" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 56: Nov/Dec 1995</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. Ugh, trolls in swamps are the worst. How are you supposed to get a decent fire going to finish them off for good when all the wood around is wet? Without spellcasting or advanced technology like matches you're fighting a losing battle no matter how good a swordsman you are. Still, they haven't set us an unsolvable adventure in many years, so I'm sure there'll be some way to even the odds inside.</p><p></p><p></p><p></p><p>Editorial: They did a new survey recently, but it's not saying anything surprising. Most people are happy with what they're doing overall, and the most popular settings in wider sales are also the most in demand here, so they're going to try and keep things going consistently. Keep on sending in those adventures folks! All pretty boring really. Dave isn't as good as Barbara was at writing interesting editorials, whatever his other merits. </p><p></p><p></p><p></p><p>Letters: First letter praises their attempts at shakespearean adventure, but criticises Unhallowed Ground for having the players stand around doing nothing meaningful most of the adventure. If you're going to be melodramatic, at least make sure the players have important roles in the play. </p><p></p><p>Second praises Umbra for taking Planescape, a setting they're not that fond of, and still making a good adventure out of it. Now if only someone would do the same for Red Steel, which also badly needs some adventures that do justice to the cool premise.</p><p></p><p>Third is the writer of Savage Beast, who's happy to finally see his adventure in the magazine, and with excellent illustrations too, but peeved that they misspelled his name. Another one of those eternal battles, particularly if your name is even remotely foreign looking.</p><p></p><p>Fourth is another person who thinks a traps column to add a bit more variety is a good idea. They can't just keep on going round the same few settings forever. </p><p></p><p>Fifth is also in favour of a traps column, but not so much on non-generic adventures. Don't forget your basic dungeoncrawls and give us too many adventures that only cater to a very small proportion of the fanbase. </p><p></p><p>Sixth is also irked by highly setting specific adventures, particularly large ones like Umbra that make the issue mostly useless for everyone else. They also complain about crucial details being delivered in throwaway lines. You need to read the whole thing through to understand it! Well, yes, that's how adventures work. If you can't retain the contents of 20-odd pages in your brain, how do you ever cope with full-sized standalone adventures?</p><p></p><p>Finally, an internet commentator trying way too hard to be cool in a very 90's style. They're generally complementary, but ironically against the putting of modern technology in Ravenloft. Steamboats and telegraphs? That's not the right tone for a fantasy setting! What's Lisa Smedman playing at?! Keep that stuff in MotRD where it belongs!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8716790, member: 27780"] [b][u]Dungeon Issue 56: Nov/Dec 1995[/u][/b] part 1/5 80 pages. Ugh, trolls in swamps are the worst. How are you supposed to get a decent fire going to finish them off for good when all the wood around is wet? Without spellcasting or advanced technology like matches you're fighting a losing battle no matter how good a swordsman you are. Still, they haven't set us an unsolvable adventure in many years, so I'm sure there'll be some way to even the odds inside. Editorial: They did a new survey recently, but it's not saying anything surprising. Most people are happy with what they're doing overall, and the most popular settings in wider sales are also the most in demand here, so they're going to try and keep things going consistently. Keep on sending in those adventures folks! All pretty boring really. Dave isn't as good as Barbara was at writing interesting editorials, whatever his other merits. Letters: First letter praises their attempts at shakespearean adventure, but criticises Unhallowed Ground for having the players stand around doing nothing meaningful most of the adventure. If you're going to be melodramatic, at least make sure the players have important roles in the play. Second praises Umbra for taking Planescape, a setting they're not that fond of, and still making a good adventure out of it. Now if only someone would do the same for Red Steel, which also badly needs some adventures that do justice to the cool premise. Third is the writer of Savage Beast, who's happy to finally see his adventure in the magazine, and with excellent illustrations too, but peeved that they misspelled his name. Another one of those eternal battles, particularly if your name is even remotely foreign looking. Fourth is another person who thinks a traps column to add a bit more variety is a good idea. They can't just keep on going round the same few settings forever. Fifth is also in favour of a traps column, but not so much on non-generic adventures. Don't forget your basic dungeoncrawls and give us too many adventures that only cater to a very small proportion of the fanbase. Sixth is also irked by highly setting specific adventures, particularly large ones like Umbra that make the issue mostly useless for everyone else. They also complain about crucial details being delivered in throwaway lines. You need to read the whole thing through to understand it! Well, yes, that's how adventures work. If you can't retain the contents of 20-odd pages in your brain, how do you ever cope with full-sized standalone adventures? Finally, an internet commentator trying way too hard to be cool in a very 90's style. They're generally complementary, but ironically against the putting of modern technology in Ravenloft. Steamboats and telegraphs? That's not the right tone for a fantasy setting! What's Lisa Smedman playing at?! Keep that stuff in MotRD where it belongs! [/QUOTE]
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