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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8727870" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 114: December 1995</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Jungle Tales: Speaking of cosmologies that are incorrect, another Malatran tale says that the world rests on the back of a giant toad, and rainbows are it's tongue trying to catch the sun. Maybe in the same universe as the Discworld there is such a creature, but we already know from the Realmspace supplement that Toril's planetary structure is far more prosaic. If they ever get off that plateau and interact with the wider world they're going to be disabused of that notion pretty quickly. On the other hand, the second short story, explaining why the Shu never fight one-another, is more likely to have some grounding in real events from the distant past. Three of them tried to pick a fight with a powerful spirit pretending to be another Shu, got their asses soundly whupped and ordered not to try anything like that again. Since spirits are immortal, you never know if it could still be around, keeping them honest. Better keep spreading the story to be on the safe side. More mildly whimsical system-free setting building here then. Not as useful as fully statted out new characters and locations, but still better than nothing for keeping the setting alive & growing. </p><p></p><p></p><p></p><p>Larger Than Life: A second Dragonlance article this issue? That's very unusual. Unfortunately, while the previous one was completely serious, this one revolves entirely around Krynn's irritating surplus of comic relief short people. Kalack Hammerstrike and Flubub, a dwarf and gully dwarf who both want to become wizards, have bonded over that and teamed up. Of course, they've got no hope of success under 2e rules, but they don't know that, and their attempts to find someone who'll take them seriously and try to teach them are bound to lead to interesting adventures of some kind. Maybe if they went all the way to Zakhara and came back Krynn's first Sha'irs, as that's rules legal if very implausible. So as is not uncommon for Krynn, this has a goofy exterior, but is probably going to involve tragedy long term as their dreams are dashed by the inherent racism of their universe & the people in it and they fall into angst. A good reminder why this place is not one of my favourite settings. </p><p></p><p></p><p></p><p>Dragonlance Fifth Age: The two previous Dragonlance articles are put into context by this one. They haven't released any new supplements for it for several years due to poor sales, although the novel line has steamed away uninterrupted. There's still a definite market for stories set in that world, but AD&D is perhaps not the correct laws of physics to portray them properly. (and by now, has plenty of other settings competing for the same headspace. ) They've decided to do the opposite of Mystara, move it away from the AD&D cosmology (which will turn out to be literal, as Takhisis steals the planet and hides it away from the other gods) to a universe where your fate is decided by a hand of cards instead of rolls of the dice. The old magic stopped working, but people are rapidly figuring out the new secrets of sorcery & mysticism. Dragons are fewer but MUCH bigger, more forces of nature than something to be fought directly. In hindsight, it's another of TSR's experiments that didn't quite work and was abandoned after a few years, with the next edition of Dragonlance using pretty standard 3e rules, but at least it was an interesting experiment, and a few of the elements like a more spontaneous approach to casting spells made it back to the main line. If they hadn't tried it, RPG history would be a little poorer. Now, will they actually support it at all in here or Dungeon? Will there be a Living 5th Age location? Are there any more obscure bits of lore a completist would really want to know about in the next year or two of issues?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8727870, member: 27780"] [b][u]Polyhedron Issue 114: December 1995[/u][/b] part 4/5 Jungle Tales: Speaking of cosmologies that are incorrect, another Malatran tale says that the world rests on the back of a giant toad, and rainbows are it's tongue trying to catch the sun. Maybe in the same universe as the Discworld there is such a creature, but we already know from the Realmspace supplement that Toril's planetary structure is far more prosaic. If they ever get off that plateau and interact with the wider world they're going to be disabused of that notion pretty quickly. On the other hand, the second short story, explaining why the Shu never fight one-another, is more likely to have some grounding in real events from the distant past. Three of them tried to pick a fight with a powerful spirit pretending to be another Shu, got their asses soundly whupped and ordered not to try anything like that again. Since spirits are immortal, you never know if it could still be around, keeping them honest. Better keep spreading the story to be on the safe side. More mildly whimsical system-free setting building here then. Not as useful as fully statted out new characters and locations, but still better than nothing for keeping the setting alive & growing. Larger Than Life: A second Dragonlance article this issue? That's very unusual. Unfortunately, while the previous one was completely serious, this one revolves entirely around Krynn's irritating surplus of comic relief short people. Kalack Hammerstrike and Flubub, a dwarf and gully dwarf who both want to become wizards, have bonded over that and teamed up. Of course, they've got no hope of success under 2e rules, but they don't know that, and their attempts to find someone who'll take them seriously and try to teach them are bound to lead to interesting adventures of some kind. Maybe if they went all the way to Zakhara and came back Krynn's first Sha'irs, as that's rules legal if very implausible. So as is not uncommon for Krynn, this has a goofy exterior, but is probably going to involve tragedy long term as their dreams are dashed by the inherent racism of their universe & the people in it and they fall into angst. A good reminder why this place is not one of my favourite settings. Dragonlance Fifth Age: The two previous Dragonlance articles are put into context by this one. They haven't released any new supplements for it for several years due to poor sales, although the novel line has steamed away uninterrupted. There's still a definite market for stories set in that world, but AD&D is perhaps not the correct laws of physics to portray them properly. (and by now, has plenty of other settings competing for the same headspace. ) They've decided to do the opposite of Mystara, move it away from the AD&D cosmology (which will turn out to be literal, as Takhisis steals the planet and hides it away from the other gods) to a universe where your fate is decided by a hand of cards instead of rolls of the dice. The old magic stopped working, but people are rapidly figuring out the new secrets of sorcery & mysticism. Dragons are fewer but MUCH bigger, more forces of nature than something to be fought directly. In hindsight, it's another of TSR's experiments that didn't quite work and was abandoned after a few years, with the next edition of Dragonlance using pretty standard 3e rules, but at least it was an interesting experiment, and a few of the elements like a more spontaneous approach to casting spells made it back to the main line. If they hadn't tried it, RPG history would be a little poorer. Now, will they actually support it at all in here or Dungeon? Will there be a Living 5th Age location? Are there any more obscure bits of lore a completist would really want to know about in the next year or two of issues? [/QUOTE]
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