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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8734501" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 115: January 1996</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Notes From HQ: The editorial is near the end, which is very unusual. It's another busy one with lots of little sections. They're releasing a new Players Guide to the Living City, to replace the now very out of date LC1 from 1989. Pick it up for $6 by pre-order or at any participating convention. :teeth ting: They're also bringing in a new, somewhat lower-key replacement for Chemcheaux for people who still want to get hold of magical items outside adventures, and trade them for ones better suited to their class. Navarre the magic trader will be appearing at these listed conventions so you can perform properly certificated trades to optimise your characters. Expect long queues if previous years are anything to go by. They're also hoping to raise the amount you get paid for tournament modules if you also include pregens, and add a bit more flexibility with deadlines in general, but no promises. More slow progress, and hopefully improvement. They do still have the same old complaints about remembering your SASE if you submit anything, and not enough judges to meet player demand at upcoming conventions though. Will the balance ever tip on that and make that 6 players per table limit feel like an actual maximum rather than a default?</p><p></p><p></p><p></p><p>The Raven's Bluff Trumpeter: Sarbreenar devastated by humanoid hordes! Will Raven's Bluff step up to aid it's neighbours?! Good thing they've been preparing for military action for quite a while now. This bit of metaplot continues to move slowly on a month by month basis, but at least it is going somewhere coherently. Slightly less coherent is the plotline about the deputy mayor resigning, when he'd been absent for 2 years and only recently returned, but wasn't replaced in the interim. The job obviously can't have any important responsibilities attached to it if his previous absence didn't cause any problems. Why was he away so long before, and where is he going this time? Will we actually get any hard-hitting journalism here, or just fluff pieces about who's marrying who and who might or might not secretly be a vampire. (if they're still being played by a player, not the DM, they're not a vampire, because you know the rules around here) At the moment they're raising considerably more questions than they're answering. I guess that keeps people full of anticipation for the next issue, particularly when it's the last thing you read in it. </p><p></p><p></p><p></p><p>Lots of new mechanical bits in this issue along with the ongoing attempts to revise the RPGA rules. It shows a growing discontentment with the AD&D system in general and desire to get it to do things it's not really built for. Which does make me wonder what an RPG built from the ground up to work well in tournament play would look like. Of course, it'd have to deal with the problem that D&D got there first and has all the network externalities, making getting traction much harder even if it was mechanically superior. Probably another one for the parallel worlds column, unfortunately. Let's take another step forwards on our own timeline.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8734501, member: 27780"] [b][u]Polyhedron Issue 115: January 1996[/u][/b] part 5/5 Notes From HQ: The editorial is near the end, which is very unusual. It's another busy one with lots of little sections. They're releasing a new Players Guide to the Living City, to replace the now very out of date LC1 from 1989. Pick it up for $6 by pre-order or at any participating convention. :teeth ting: They're also bringing in a new, somewhat lower-key replacement for Chemcheaux for people who still want to get hold of magical items outside adventures, and trade them for ones better suited to their class. Navarre the magic trader will be appearing at these listed conventions so you can perform properly certificated trades to optimise your characters. Expect long queues if previous years are anything to go by. They're also hoping to raise the amount you get paid for tournament modules if you also include pregens, and add a bit more flexibility with deadlines in general, but no promises. More slow progress, and hopefully improvement. They do still have the same old complaints about remembering your SASE if you submit anything, and not enough judges to meet player demand at upcoming conventions though. Will the balance ever tip on that and make that 6 players per table limit feel like an actual maximum rather than a default? The Raven's Bluff Trumpeter: Sarbreenar devastated by humanoid hordes! Will Raven's Bluff step up to aid it's neighbours?! Good thing they've been preparing for military action for quite a while now. This bit of metaplot continues to move slowly on a month by month basis, but at least it is going somewhere coherently. Slightly less coherent is the plotline about the deputy mayor resigning, when he'd been absent for 2 years and only recently returned, but wasn't replaced in the interim. The job obviously can't have any important responsibilities attached to it if his previous absence didn't cause any problems. Why was he away so long before, and where is he going this time? Will we actually get any hard-hitting journalism here, or just fluff pieces about who's marrying who and who might or might not secretly be a vampire. (if they're still being played by a player, not the DM, they're not a vampire, because you know the rules around here) At the moment they're raising considerably more questions than they're answering. I guess that keeps people full of anticipation for the next issue, particularly when it's the last thing you read in it. Lots of new mechanical bits in this issue along with the ongoing attempts to revise the RPGA rules. It shows a growing discontentment with the AD&D system in general and desire to get it to do things it's not really built for. Which does make me wonder what an RPG built from the ground up to work well in tournament play would look like. Of course, it'd have to deal with the problem that D&D got there first and has all the network externalities, making getting traction much harder even if it was mechanically superior. Probably another one for the parallel worlds column, unfortunately. Let's take another step forwards on our own timeline. [/QUOTE]
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