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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8742900" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 57: Jan/Feb 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>The Murder of Maury Miller: Straight away, it's time for another ghost story with a mechanically nonstandard undead seeking revenge so they can finally pass on. Maury Miller was killed by the tax inspector and his hired thugs for standing up to their corrupt and punitive collection regime. Now his spirit is possessing the scarecrows in the fields, causing trouble around the area of his death in the hope of luring someone to the mill who'll find definitive proof that the taxman was responsible and get him removed from the position or killed himself. A few dream visitations or other more direct communications would probably be more effective, but he's obviously not a particularly rational ghost. If you destroy a scarecrow, he'll just possess another, so that won't solve the problem and you'll have to engage with the mystery sooner or later. A low-key little starting level adventure where the main satisfaction is obviously in getting to go up against the taxman and win, (a power fantasy we can all relate too) it encourages you to do so the legal way, but won't fall apart if you just kill him yourselves and then get out of town before the law can react. (and the villagers obviously won't dob you in, because they all hated that guy) There's some info on the village so you could wander through it and reuse it later, but not as much as older modules. Another solid middle of the roader in quality that's useful but not amazing.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8742900, member: 27780"] [b][u]Dungeon Issue 57: Jan/Feb 1996[/u][/b] part 4/5 The Murder of Maury Miller: Straight away, it's time for another ghost story with a mechanically nonstandard undead seeking revenge so they can finally pass on. Maury Miller was killed by the tax inspector and his hired thugs for standing up to their corrupt and punitive collection regime. Now his spirit is possessing the scarecrows in the fields, causing trouble around the area of his death in the hope of luring someone to the mill who'll find definitive proof that the taxman was responsible and get him removed from the position or killed himself. A few dream visitations or other more direct communications would probably be more effective, but he's obviously not a particularly rational ghost. If you destroy a scarecrow, he'll just possess another, so that won't solve the problem and you'll have to engage with the mystery sooner or later. A low-key little starting level adventure where the main satisfaction is obviously in getting to go up against the taxman and win, (a power fantasy we can all relate too) it encourages you to do so the legal way, but won't fall apart if you just kill him yourselves and then get out of town before the law can react. (and the villagers obviously won't dob you in, because they all hated that guy) There's some info on the village so you could wander through it and reuse it later, but not as much as older modules. Another solid middle of the roader in quality that's useful but not amazing. [/QUOTE]
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