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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8744537" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 57: Jan/Feb 1996</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Side Treks - Cloaked in Fear: The second side trek follows much the same formula as the first - take a monster with some neat tricks and put it in a context where it can use them intelligently instead of just jumping out and hacking at the PC's until it dies. This time it's a cloaker lurking in a graveyard, where PC's would suspect some form of undead and come with a cleric & holy water instead. It's already driven the gravedigger insane and will delight in spooking and separating the PC's with it's powers before actually fighting them. So this is heavily dependent on the DM playing up the horror aspect of things, with several jump scares before you get to the real fight and an encounter with the gravedigger that could be comic or tragic depending on how the PC's react. Another decent but unexceptional little scenario that won't fill a whole session unless you really drag it out, but is easy to put in wherever there's a small village with a graveyard, so plenty of groups will have got some use out of it.</p><p></p><p></p><p></p><p>The statement of ownership sees Dungeon shed readers, but considerably fewer than Dragon, once again moving the ratio a little closer to parity, at just over 50%. Still some way from justifying them going monthly, but it shows they have carved out their own niche in the D&D ecosystem comfortably and have hardcore fans separate from Dragon.</p><p></p><p></p><p></p><p>An issue with no exceptionally good or bad adventures, this stuff is all solidly built and usable, but not pushing the envelope in any way, and doesn't add much to the pot if you're a long-term reader. A bit dull from my perspective then. Let's hope they get that traps column running, or think of something else a little different to add next issue then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8744537, member: 27780"] [b][u]Dungeon Issue 57: Jan/Feb 1996[/u][/b] part 5/5 Side Treks - Cloaked in Fear: The second side trek follows much the same formula as the first - take a monster with some neat tricks and put it in a context where it can use them intelligently instead of just jumping out and hacking at the PC's until it dies. This time it's a cloaker lurking in a graveyard, where PC's would suspect some form of undead and come with a cleric & holy water instead. It's already driven the gravedigger insane and will delight in spooking and separating the PC's with it's powers before actually fighting them. So this is heavily dependent on the DM playing up the horror aspect of things, with several jump scares before you get to the real fight and an encounter with the gravedigger that could be comic or tragic depending on how the PC's react. Another decent but unexceptional little scenario that won't fill a whole session unless you really drag it out, but is easy to put in wherever there's a small village with a graveyard, so plenty of groups will have got some use out of it. The statement of ownership sees Dungeon shed readers, but considerably fewer than Dragon, once again moving the ratio a little closer to parity, at just over 50%. Still some way from justifying them going monthly, but it shows they have carved out their own niche in the D&D ecosystem comfortably and have hardcore fans separate from Dragon. An issue with no exceptionally good or bad adventures, this stuff is all solidly built and usable, but not pushing the envelope in any way, and doesn't add much to the pot if you're a long-term reader. A bit dull from my perspective then. Let's hope they get that traps column running, or think of something else a little different to add next issue then. [/QUOTE]
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