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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8747413" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 116: February 1996</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Notes from HQ: After having asked for feedback on several new rules, they present their final decisions. The exclusivity period after the premiere of a new tournament in which no other conventions can run it is one month. A convention can request up to 4 tournaments per day, only half of which can be in any particular Living setting. The max number of players per table has been mildly relaxed to 7, but 8 is right out! The deadline for the new certificate rules grows ever closer, but now they have a nice excel spreadsheet to make it easier to figure out if an item is legal, and if so, which adventures they could have acquired it in. If you want to run a slot zero for your judges, you need to request it in advance then fill in the forms afterwards like any other tournament adventure or it won't count for XP and other character advancement. Glad all that's settled. Still plenty to do though, as they need more people writing adventures for their big plotlines, as seen just a page ago. Evidently they're still flying by the seat of their pants rather than having that properly planned out in advance. Let's hope they have something cobbled together in time for Gen Con, or it may never get done at all. </p><p></p><p></p><p></p><p>Leprechauns & Giant Eagles - Oh My!: Roger Moore gives us a second article this issue, of a kind more commonly found in Dragon than here. As the title implies, he makes Leprechauns & Tolkien style intelligent giant eagles available as PC's. Will you go for small size and an array of spell-like powers, or flight and ripping talons? Sounds pretty nifty right? The reality is somewhat less impressive, as rather than increase the XP requirements to compensate for the powers, he'll make them weaker than their NPC versions in all sorts of niggling little ways. They're still less restrictive than his <a href="http://forum.rpg.net/index.php?threads/lets-read-dragon-magazine-part-three-fall-and-rebirth.537695/post-14185714" target="_blank">similar collection of new races in issue 241 of Dragon</a>, but each only has two valid class choices and they have some pretty hefty hindrances to go with their powers. So this isn't quite as bad as that article next year, but shows he's gradually ossifying as a writer and self-editor, reverting to the old restrictive style of race as class when the general trends in game design are for more character options and freedom in building what you want. Frankly, it's just sad seeing him go downhill like this compared to all the cool things he contributed too in the 80's.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8747413, member: 27780"] [b][u]Polyhedron Issue 116: February 1996[/u][/b] part 2/5 Notes from HQ: After having asked for feedback on several new rules, they present their final decisions. The exclusivity period after the premiere of a new tournament in which no other conventions can run it is one month. A convention can request up to 4 tournaments per day, only half of which can be in any particular Living setting. The max number of players per table has been mildly relaxed to 7, but 8 is right out! The deadline for the new certificate rules grows ever closer, but now they have a nice excel spreadsheet to make it easier to figure out if an item is legal, and if so, which adventures they could have acquired it in. If you want to run a slot zero for your judges, you need to request it in advance then fill in the forms afterwards like any other tournament adventure or it won't count for XP and other character advancement. Glad all that's settled. Still plenty to do though, as they need more people writing adventures for their big plotlines, as seen just a page ago. Evidently they're still flying by the seat of their pants rather than having that properly planned out in advance. Let's hope they have something cobbled together in time for Gen Con, or it may never get done at all. Leprechauns & Giant Eagles - Oh My!: Roger Moore gives us a second article this issue, of a kind more commonly found in Dragon than here. As the title implies, he makes Leprechauns & Tolkien style intelligent giant eagles available as PC's. Will you go for small size and an array of spell-like powers, or flight and ripping talons? Sounds pretty nifty right? The reality is somewhat less impressive, as rather than increase the XP requirements to compensate for the powers, he'll make them weaker than their NPC versions in all sorts of niggling little ways. They're still less restrictive than his [url=forum.rpg.net/index.php?threads/lets-read-dragon-magazine-part-three-fall-and-rebirth.537695/post-14185714]similar collection of new races in issue 241 of Dragon[/url], but each only has two valid class choices and they have some pretty hefty hindrances to go with their powers. So this isn't quite as bad as that article next year, but shows he's gradually ossifying as a writer and self-editor, reverting to the old restrictive style of race as class when the general trends in game design are for more character options and freedom in building what you want. Frankly, it's just sad seeing him go downhill like this compared to all the cool things he contributed too in the 80's. [/QUOTE]
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