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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8750158" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 116: February 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Runefire: The adventure this issue continues the trends of being less linear and nothing to do with their Living settings since they brought them back. It's still very much a tournament module in other ways though. Ullr is annoyed that the people of the far north didn't appreciate the artistry of his latest winter and if not properly propitiated, may never allow spring to come. The PC's have to light all 10 runestones within 6 hours of game time (the current day length) or face the consequences. Each has some kind of challenge you need to get through before you can light them. While in theory you could do them in any order, in practice that means you'll probably go in a clockwise or anticlockwise circle simply due to the time constraints so the freedom of choice is actually pretty illusionary. Also illusionary are many of the challenges, because Loki is involved, so expect trickery and whimsy. It has a full four writers, which is a bit much for an adventure this size, and it feels like each of them was told to come up with two or three of the individual encounters and then stitched together. Between the tightly tracked time limit, high level of overall difficulty aimed at challenging the brains of the PC's as much as their character's stats, heavy use of norse setting material and general level of whimsy it feels like a throwback to early tournament modules like the Saga of Brie and Maiden of Pain series. This even extends to the pregen characters, which have some very interesting twists indeed. Overall, it comes out at above average for Polyhedron, but not quite up to Dungeon standards of writing & editing. Still, it's interesting enough that if you like old school adventures full of tricky screwage encounters you can probably get some use out of it and refreshing simply because we haven't seen any of those for a few years now. Absence can make the heart grow fonder I guess.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8750158, member: 27780"] [b][u]Polyhedron Issue 116: February 1996[/u][/b] part 4/5 Runefire: The adventure this issue continues the trends of being less linear and nothing to do with their Living settings since they brought them back. It's still very much a tournament module in other ways though. Ullr is annoyed that the people of the far north didn't appreciate the artistry of his latest winter and if not properly propitiated, may never allow spring to come. The PC's have to light all 10 runestones within 6 hours of game time (the current day length) or face the consequences. Each has some kind of challenge you need to get through before you can light them. While in theory you could do them in any order, in practice that means you'll probably go in a clockwise or anticlockwise circle simply due to the time constraints so the freedom of choice is actually pretty illusionary. Also illusionary are many of the challenges, because Loki is involved, so expect trickery and whimsy. It has a full four writers, which is a bit much for an adventure this size, and it feels like each of them was told to come up with two or three of the individual encounters and then stitched together. Between the tightly tracked time limit, high level of overall difficulty aimed at challenging the brains of the PC's as much as their character's stats, heavy use of norse setting material and general level of whimsy it feels like a throwback to early tournament modules like the Saga of Brie and Maiden of Pain series. This even extends to the pregen characters, which have some very interesting twists indeed. Overall, it comes out at above average for Polyhedron, but not quite up to Dungeon standards of writing & editing. Still, it's interesting enough that if you like old school adventures full of tricky screwage encounters you can probably get some use out of it and refreshing simply because we haven't seen any of those for a few years now. Absence can make the heart grow fonder I guess. [/QUOTE]
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