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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8758467" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 58: Mar/Apr 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages: She sells wolf howls on the sea shore? Doesn't have quite the right ring to it. Looks like it's time for another bit of gothic tragedy, quite possibly set in Ravenloft. Whatever the season, the readers do love a bit of that. Let's see if that's the only card up their sleeve, or they'll also manage a bit of april comedy as well. </p><p></p><p></p><p></p><p>Letters: First three letters are all pretty similar, first wants more Dragonlance, second wants more Shakespeare and third wants more Al-Qadim. All get the usual boilerplate about how they can only publish what they get, so if other readers agree, send it in. </p><p></p><p>Fourth is your typical contrary opinion, against them publishing anything particularly divergent from the core rules, particularly if it's a big adventure like Umbra that makes half the issue pointless to him. The new Players Option stuff seems particularly prone to making an adventure offputting to the non hardcore with all the ways you can fiddle with an NPC's stats. Since the majority of submissions still don't use them, you can feel fairly safe on that front until 3e makes detailed build selection core.</p><p></p><p>Finally, we have Willie Walsh again, complaining about covers/titles that spoil the whole adventure. How's he supposed to write fun mystery adventures if the Dungeon editors undermine him? This is why you need a nice solid GM screen between you and the players so they can't peek at your notes. It's even easier now if you're playing purely online.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8758467, member: 27780"] [b][u]Dungeon Issue 58: Mar/Apr 1996[/u][/b] part 1/5 80 pages: She sells wolf howls on the sea shore? Doesn't have quite the right ring to it. Looks like it's time for another bit of gothic tragedy, quite possibly set in Ravenloft. Whatever the season, the readers do love a bit of that. Let's see if that's the only card up their sleeve, or they'll also manage a bit of april comedy as well. Letters: First three letters are all pretty similar, first wants more Dragonlance, second wants more Shakespeare and third wants more Al-Qadim. All get the usual boilerplate about how they can only publish what they get, so if other readers agree, send it in. Fourth is your typical contrary opinion, against them publishing anything particularly divergent from the core rules, particularly if it's a big adventure like Umbra that makes half the issue pointless to him. The new Players Option stuff seems particularly prone to making an adventure offputting to the non hardcore with all the ways you can fiddle with an NPC's stats. Since the majority of submissions still don't use them, you can feel fairly safe on that front until 3e makes detailed build selection core. Finally, we have Willie Walsh again, complaining about covers/titles that spoil the whole adventure. How's he supposed to write fun mystery adventures if the Dungeon editors undermine him? This is why you need a nice solid GM screen between you and the players so they can't peek at your notes. It's even easier now if you're playing purely online. [/QUOTE]
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