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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8759551" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 58: Mar/Apr 1996</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Caveat Emptor: Ted Zuvich decides listing all his middle names every time he gets published is getting a bit much, and slims it down to something we can easily remember. Time to head back to Volkrad for a particularly gruesome bit of murder mystery that works best if the world is low magic enough that you can't get all the answers just by casting a few divination spells. A dentist is gruesomely murdered and her assistant is thoroughly traumatised. When you manage to get coherent words out of him, you find out a patient turned into a monster on the chair and ripped her to pieces and he barely managed to escape. It's not a huge leap of intuition to realise you have a lycanthropic problem on your hands. Just track him down, kill him or cure him, right? What you probably won't figure out until too late is that you're not dealing with only one werecreature. The dentist got hold of the skull of a seawolf and had been using the teeth as implants for nearly a month already, so there's a whole list of people that could have been infected. You'll have to track them down throughout the village, each of which is handling the changes they're going through differently and will be more or less amenable towards the idea of going to a cleric or losing control and having to be subdued. So this is an adventure you might be able to get through without killing anyone, (and it'll be extra rewarding if you do) but it'll take real effort on the player's part to not take the easier option in the face of ravening werebeasts, even when you know it's not their fault and a cure is entirely an option. (For this reason, it's one of their few horror scenarios that actually works better outside of Ravenloft, where curing lycanthropy is a real crapshoot, ironically making players more likely to go straight to the murderous option) Another pretty solid and flexible adventure from him that also includes a fair bit of worldbuilding, so it remains of use even after the adventure is over. It's just a shame that this is the last adventure we see from him, so Volkrad is never going to get any more filled out than this. Dungeon is never going to have any settings ascend to official status the way the Forgotten Reams managed at this rate.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8759551, member: 27780"] [b][u]Dungeon Issue 58: Mar/Apr 1996[/u][/b] part 2/5 Caveat Emptor: Ted Zuvich decides listing all his middle names every time he gets published is getting a bit much, and slims it down to something we can easily remember. Time to head back to Volkrad for a particularly gruesome bit of murder mystery that works best if the world is low magic enough that you can't get all the answers just by casting a few divination spells. A dentist is gruesomely murdered and her assistant is thoroughly traumatised. When you manage to get coherent words out of him, you find out a patient turned into a monster on the chair and ripped her to pieces and he barely managed to escape. It's not a huge leap of intuition to realise you have a lycanthropic problem on your hands. Just track him down, kill him or cure him, right? What you probably won't figure out until too late is that you're not dealing with only one werecreature. The dentist got hold of the skull of a seawolf and had been using the teeth as implants for nearly a month already, so there's a whole list of people that could have been infected. You'll have to track them down throughout the village, each of which is handling the changes they're going through differently and will be more or less amenable towards the idea of going to a cleric or losing control and having to be subdued. So this is an adventure you might be able to get through without killing anyone, (and it'll be extra rewarding if you do) but it'll take real effort on the player's part to not take the easier option in the face of ravening werebeasts, even when you know it's not their fault and a cure is entirely an option. (For this reason, it's one of their few horror scenarios that actually works better outside of Ravenloft, where curing lycanthropy is a real crapshoot, ironically making players more likely to go straight to the murderous option) Another pretty solid and flexible adventure from him that also includes a fair bit of worldbuilding, so it remains of use even after the adventure is over. It's just a shame that this is the last adventure we see from him, so Volkrad is never going to get any more filled out than this. Dungeon is never going to have any settings ascend to official status the way the Forgotten Reams managed at this rate. [/QUOTE]
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