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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8771834" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 119: May 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Finder Wyvernspur: Eric's god this issue isn't forgotten at all, as he only just ascended in the novels and has yet to build much of a following in the first place. Once a famed bard, Finder's perfectionism led him to do morally dubious and hubristic things like cloning himself so more people could experience the perfection of his musicianship, then torturing the clone when it turned out not to have all his knowledge and skill. For a long time, he was locked away by the gods, and all memory of him erased. Eventually he was freed by Alias & company, learned to be a somewhat less naughty word person, was instrumental in the defeat of Moander and gained his godly powers, and is now trying to figure out how to integrate his own bardic interests with his inherited portfolio of death & rot. He's managed to turn this into more of a cycle of life thing, teaching that change is inevitable and stasis only leads to decay, so you should always be learning and growing rather than seeking some kind of rigid perfection. His specialty priests actually get a pretty good selection of bonus powers, and there are few enough of them that a PC could easily reach the upper ranks and make a difference in how far the faith spreads, making them actually a decent choice for players for a change. Did any of you actually use him in your campaign and fulfil that potential?</p><p></p><p></p><p></p><p>The Gamers Choice Awards: Not content with offering you the chance to prebook the best tournaments in advance and at a discount, now they're giving you the chance to influence who wins awards this year. Fill in these 16 categories (the last of which is messed up, but oh well, it's pretty apparent what they meant to say.) with products from last year. (so no AD&D winning every eligible category every year.) Will we also see the results in here in a few months time? Another thing to keep on tuning in for.</p><p></p><p></p><p></p><p>A World of Your Own: Roger decides that maybe humans are overdone, and suggests some ideas for a campaign where they're completely absent. These first two don't stray far from what AD&D has already covered though. An all minotaur game, as handled by the Taladas material for Dragonlance. Or an all dragon game, as statted out in the Council of Wyrms boxed set. Both get some twists so people who've read those won't know all the setting details, but the mechanics remain untouched. In both cases he actively avoids putting spelljamming into the settings, which seems a bit weird if no-one asked in the first place and probably reflects what happens in his own games rather than the wider gaming world. Another fairly formulaic entry, with the quirks due to the fact that he's done so many of them by now, so he has to draw on more obscure sources and themes to keep his own interest up. It's another multi-parter, and he promises to make next issue's ones weirder, so we'll see if he has anything genuinely interesting to offer then. For now, this is another article that makes me give a resounding meh.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8771834, member: 27780"] [b][u]Polyhedron Issue 119: May 1996[/u][/b] part 4/5 Finder Wyvernspur: Eric's god this issue isn't forgotten at all, as he only just ascended in the novels and has yet to build much of a following in the first place. Once a famed bard, Finder's perfectionism led him to do morally dubious and hubristic things like cloning himself so more people could experience the perfection of his musicianship, then torturing the clone when it turned out not to have all his knowledge and skill. For a long time, he was locked away by the gods, and all memory of him erased. Eventually he was freed by Alias & company, learned to be a somewhat less naughty word person, was instrumental in the defeat of Moander and gained his godly powers, and is now trying to figure out how to integrate his own bardic interests with his inherited portfolio of death & rot. He's managed to turn this into more of a cycle of life thing, teaching that change is inevitable and stasis only leads to decay, so you should always be learning and growing rather than seeking some kind of rigid perfection. His specialty priests actually get a pretty good selection of bonus powers, and there are few enough of them that a PC could easily reach the upper ranks and make a difference in how far the faith spreads, making them actually a decent choice for players for a change. Did any of you actually use him in your campaign and fulfil that potential? The Gamers Choice Awards: Not content with offering you the chance to prebook the best tournaments in advance and at a discount, now they're giving you the chance to influence who wins awards this year. Fill in these 16 categories (the last of which is messed up, but oh well, it's pretty apparent what they meant to say.) with products from last year. (so no AD&D winning every eligible category every year.) Will we also see the results in here in a few months time? Another thing to keep on tuning in for. A World of Your Own: Roger decides that maybe humans are overdone, and suggests some ideas for a campaign where they're completely absent. These first two don't stray far from what AD&D has already covered though. An all minotaur game, as handled by the Taladas material for Dragonlance. Or an all dragon game, as statted out in the Council of Wyrms boxed set. Both get some twists so people who've read those won't know all the setting details, but the mechanics remain untouched. In both cases he actively avoids putting spelljamming into the settings, which seems a bit weird if no-one asked in the first place and probably reflects what happens in his own games rather than the wider gaming world. Another fairly formulaic entry, with the quirks due to the fact that he's done so many of them by now, so he has to draw on more obscure sources and themes to keep his own interest up. It's another multi-parter, and he promises to make next issue's ones weirder, so we'll see if he has anything genuinely interesting to offer then. For now, this is another article that makes me give a resounding meh. [/QUOTE]
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