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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8773484" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 59: May/Jun 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>79 pages. The knights of hell ride again! Let's hope that mount has some flying ability, or the sticking power of a skyrim horse to get over those volcanic mountains without tripping. It would be a shame to see the evil army lose before the fight because they didn't account for basic logistics. Let's find out if there are any apocalyptic threats to be found inside, or the villainy will remain small scale and bumbling, easily beaten.</p><p></p><p></p><p></p><p>Letters: First letter is by John Baichtal, listing his top 10 favourite adventures. He pointedly notes that they're all from 1992 or earlier, which jives with my feelings that 93 was the real tipping point for adventures becoming smaller scale, easier and more linear in general. If they could reverse that trend that'd be good. </p><p></p><p>Second is a more generally supportive message sent by email. He doesn't use any of the full length adventures as written, but gets plenty of use out of taking the various components and putting them in his own stories. </p><p></p><p>Third is one of their many requests for more high level adventures. We have more than enough low and mid level ones by now, but double digits is still largely uncharted territory. Does no-one have the courage to provide suitable challenges for long-running campaigns?</p><p></p><p>Fourth specifically praises the art in last issue. The choice of an appropriate artist can really make or break an adventure, so they deserve just as much credit as the writers. </p><p></p><p>Finally, we have Chris Perkins, with a lengthy letter playing backseat editor and pointing out various errors that slipped into recent issues. Not long now before he'll get the job officially, and he's already eminently qualified for it by this showing.</p><p></p><p></p><p></p><p>Editorial returns after skipping an issue, albeit with some distinctly unwelcome news. They're no longer even going to look at your unsolicited manuscripts. Unless it's a single page trap/side trek they can assess at a glance, (because they still don't get enough of those) if you don't know by now to send in a proposal first and wait for the reply all your hard work is going straight in the bin. As when Dragon decided to do the same with short fiction, this is almost definitely going to result in fewer new people getting published and the magazine working increasingly with the same small in-crowd who know the proper way of dotting the i's and crossing the t's. Such are the problems with getting far more submissions than you need for many years and coming to take that for granted. This doesn't bode well for them publishing some weird breakout adventure that everyone'll remember in the near future.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8773484, member: 27780"] [b][u]Dungeon Issue 59: May/Jun 1996[/u][/b] part 1/5 79 pages. The knights of hell ride again! Let's hope that mount has some flying ability, or the sticking power of a skyrim horse to get over those volcanic mountains without tripping. It would be a shame to see the evil army lose before the fight because they didn't account for basic logistics. Let's find out if there are any apocalyptic threats to be found inside, or the villainy will remain small scale and bumbling, easily beaten. Letters: First letter is by John Baichtal, listing his top 10 favourite adventures. He pointedly notes that they're all from 1992 or earlier, which jives with my feelings that 93 was the real tipping point for adventures becoming smaller scale, easier and more linear in general. If they could reverse that trend that'd be good. Second is a more generally supportive message sent by email. He doesn't use any of the full length adventures as written, but gets plenty of use out of taking the various components and putting them in his own stories. Third is one of their many requests for more high level adventures. We have more than enough low and mid level ones by now, but double digits is still largely uncharted territory. Does no-one have the courage to provide suitable challenges for long-running campaigns? Fourth specifically praises the art in last issue. The choice of an appropriate artist can really make or break an adventure, so they deserve just as much credit as the writers. Finally, we have Chris Perkins, with a lengthy letter playing backseat editor and pointing out various errors that slipped into recent issues. Not long now before he'll get the job officially, and he's already eminently qualified for it by this showing. Editorial returns after skipping an issue, albeit with some distinctly unwelcome news. They're no longer even going to look at your unsolicited manuscripts. Unless it's a single page trap/side trek they can assess at a glance, (because they still don't get enough of those) if you don't know by now to send in a proposal first and wait for the reply all your hard work is going straight in the bin. As when Dragon decided to do the same with short fiction, this is almost definitely going to result in fewer new people getting published and the magazine working increasingly with the same small in-crowd who know the proper way of dotting the i's and crossing the t's. Such are the problems with getting far more submissions than you need for many years and coming to take that for granted. This doesn't bode well for them publishing some weird breakout adventure that everyone'll remember in the near future. [/QUOTE]
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