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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8774218" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 59: May/Jun 1996</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Seeking Bloodsilver: Chris Perkins continues to make himself indispensable by being the only person submitting adventures for their brand new settings. (that get published, in any case) This time it's Birthright that gets it's first and only adventure ever to appear in here. As the title says, one of the dreaded bloodsilver weapons, capable of draining a a regent's entire bloodline strength & connection to their domain, is rumoured to be found in the ruined fortress of Highwall. A halfling suspects that the reason it hasn't been found yet is because it's actually in the keep's shadow world counterpart. Of course, the shadow realm is rather dangerous, so he wants some stalwart adventurers to accompany him. Hopefully the PC's can be persuaded to put domain politics aside for a month or two and go on this adventure. However, even if they do, the politics will continue to follow them, as they have to either negotiate or sneak through the domains in between here & there, (much easier if you don't take a big retinue with you) plus there are multiple other groups who've also heard the rumors, one of which gets there before you, and the other afterwards, that you'll have to deal with one way or another. While the keep itself is also a decent length dungeoncrawl with lots of nasty undead inside, the real focus of this is the challenges of dealing with the other human elements, as well as gently introducing readers of the magazine to the unique aspects of the setting. While not a page count busting epic like Umbra, this once again shows that he reads the books properly and has understood the assignment, trying to make an adventure that isn't just another dungeoncrawl, but works with the themes of the setting. Birthright in particular isn't one you can do metaplotty railroads for, since the whole point is that the PC's have domains and get to make big geopolitical decisions right from 1st level, so you can't just ignore the dice to push them into a specific story that might not even make sense given the changes to the world they've already made over the course of the campaign. Overall, this gets my approval, as it gets the thematic stuff right and has the potential for plenty of roleplaying without forcing us into telling one specific story. Just a shame that it won't inspire anyone else to send in any more and this is all we're getting for the setting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8774218, member: 27780"] [b][u]Dungeon Issue 59: May/Jun 1996[/u][/b] part 2/5 Seeking Bloodsilver: Chris Perkins continues to make himself indispensable by being the only person submitting adventures for their brand new settings. (that get published, in any case) This time it's Birthright that gets it's first and only adventure ever to appear in here. As the title says, one of the dreaded bloodsilver weapons, capable of draining a a regent's entire bloodline strength & connection to their domain, is rumoured to be found in the ruined fortress of Highwall. A halfling suspects that the reason it hasn't been found yet is because it's actually in the keep's shadow world counterpart. Of course, the shadow realm is rather dangerous, so he wants some stalwart adventurers to accompany him. Hopefully the PC's can be persuaded to put domain politics aside for a month or two and go on this adventure. However, even if they do, the politics will continue to follow them, as they have to either negotiate or sneak through the domains in between here & there, (much easier if you don't take a big retinue with you) plus there are multiple other groups who've also heard the rumors, one of which gets there before you, and the other afterwards, that you'll have to deal with one way or another. While the keep itself is also a decent length dungeoncrawl with lots of nasty undead inside, the real focus of this is the challenges of dealing with the other human elements, as well as gently introducing readers of the magazine to the unique aspects of the setting. While not a page count busting epic like Umbra, this once again shows that he reads the books properly and has understood the assignment, trying to make an adventure that isn't just another dungeoncrawl, but works with the themes of the setting. Birthright in particular isn't one you can do metaplotty railroads for, since the whole point is that the PC's have domains and get to make big geopolitical decisions right from 1st level, so you can't just ignore the dice to push them into a specific story that might not even make sense given the changes to the world they've already made over the course of the campaign. Overall, this gets my approval, as it gets the thematic stuff right and has the potential for plenty of roleplaying without forcing us into telling one specific story. Just a shame that it won't inspire anyone else to send in any more and this is all we're getting for the setting. [/QUOTE]
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