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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8776348" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 59: May/Jun 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Wedding Day: We break things up with a short comedic adventure that would have been better placed last issue. The PC's are invited to a wedding for whatever reason the DM can contrive, probably by having their characters already know the people involved. Unfortunately the ex of the bride is exceedingly jealous and they think he's planning to ruin the big day somehow. He has not just one, but a whole series of plots prepared throughout the day with the help of his friends. Even if you foil the first one, he'll probably escape and be back again in a different flimsy magical disguise for the next phase of the wedding celebrations. The way it's paced makes it feel like a looney tunes cartoon converted to D&D, as you have a series of vignettes you can succeed or fail at, but the main consequence either way is which side winds up looking ridiculous in this particular one, with only an exceptional success preventing the next one from taking place. A fairly entertaining read, and much better than polyhedron's comedic railroads in terms of permitting player agency, but not one I'm ever likely to use, and one that really would be better suited to a different system. Another casualty of D&D being bigger than everything else put together, so people try and shoehorn other genres in regardless of suitability to the rules just so they can find people to play with at all.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8776348, member: 27780"] [b][u]Dungeon Issue 59: May/Jun 1996[/u][/b] part 4/5 Wedding Day: We break things up with a short comedic adventure that would have been better placed last issue. The PC's are invited to a wedding for whatever reason the DM can contrive, probably by having their characters already know the people involved. Unfortunately the ex of the bride is exceedingly jealous and they think he's planning to ruin the big day somehow. He has not just one, but a whole series of plots prepared throughout the day with the help of his friends. Even if you foil the first one, he'll probably escape and be back again in a different flimsy magical disguise for the next phase of the wedding celebrations. The way it's paced makes it feel like a looney tunes cartoon converted to D&D, as you have a series of vignettes you can succeed or fail at, but the main consequence either way is which side winds up looking ridiculous in this particular one, with only an exceptional success preventing the next one from taking place. A fairly entertaining read, and much better than polyhedron's comedic railroads in terms of permitting player agency, but not one I'm ever likely to use, and one that really would be better suited to a different system. Another casualty of D&D being bigger than everything else put together, so people try and shoehorn other genres in regardless of suitability to the rules just so they can find people to play with at all. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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