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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8778658" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 120: June 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>32 pages. A nice round number and the proper 15th anniversary of the newszine's beginning. They really should have put the retrospective stuff here, instead of blowing their load in april. But then, they have been getting sloppy lately. Dragon's 20th also passes completely unheralded this month amid all the management turmoil and financial stresses. But never mind the collapsing scenery, chummers. It's time to lock and load for another Shadowrun special! Let's see if we'll get any particularly awesome cyberware or spells, and if we'll be able to use them without attracting ridiculously overpowered SWAT teams determined to keep us on the railroad. </p><p></p><p></p><p></p><p>Even the credits page can't resist trying to be cool and edgy, retitling all the staff roles in a cyberpunk stylee. Like many of their changes this year, this makes basic functionality worse. </p><p></p><p></p><p></p><p>your initiative: After another year long break, they try to do a letters column again, renamed in a vain attempt to be cool like Dragon's D-mail. Will they be able to keep it to a regular monthly schedule, or will it wind up as sporadic as previous attempts because they simply don't have a large enough audience? </p><p></p><p>First is from ireland, and complains that by the time issues get over to them and they have time to send anything back, they've already missed the deadline for anything time-sensitive. All the single session tournament adventures are of little use in a regular campaign as well, everything is too focussed on low level characters and the Living City stuff is just juvenile in implementation. Sounds like you may have outgrown the target audience. </p><p></p><p>The other is similarly unhappy, but mostly at the other players at conventions rather than the management, finding them whiny whenever the dice don't go their way, prone to rules lawyering & fishmalkery and not interested in putting any depth into their roleplaying. Putting any real world costs on having magic items is also a very bad idea, as pay to win drives off many good players leaving only a few whales for whom the system works. It all adds up to make Living City stuff in particular just generally bad, and if he were in charge he'd scrap the whole thing.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8778658, member: 27780"] [b][u]Polyhedron Issue 120: June 1996[/u][/b] part 1/5 32 pages. A nice round number and the proper 15th anniversary of the newszine's beginning. They really should have put the retrospective stuff here, instead of blowing their load in april. But then, they have been getting sloppy lately. Dragon's 20th also passes completely unheralded this month amid all the management turmoil and financial stresses. But never mind the collapsing scenery, chummers. It's time to lock and load for another Shadowrun special! Let's see if we'll get any particularly awesome cyberware or spells, and if we'll be able to use them without attracting ridiculously overpowered SWAT teams determined to keep us on the railroad. Even the credits page can't resist trying to be cool and edgy, retitling all the staff roles in a cyberpunk stylee. Like many of their changes this year, this makes basic functionality worse. your initiative: After another year long break, they try to do a letters column again, renamed in a vain attempt to be cool like Dragon's D-mail. Will they be able to keep it to a regular monthly schedule, or will it wind up as sporadic as previous attempts because they simply don't have a large enough audience? First is from ireland, and complains that by the time issues get over to them and they have time to send anything back, they've already missed the deadline for anything time-sensitive. All the single session tournament adventures are of little use in a regular campaign as well, everything is too focussed on low level characters and the Living City stuff is just juvenile in implementation. Sounds like you may have outgrown the target audience. The other is similarly unhappy, but mostly at the other players at conventions rather than the management, finding them whiny whenever the dice don't go their way, prone to rules lawyering & fishmalkery and not interested in putting any depth into their roleplaying. Putting any real world costs on having magic items is also a very bad idea, as pay to win drives off many good players leaving only a few whales for whom the system works. It all adds up to make Living City stuff in particular just generally bad, and if he were in charge he'd scrap the whole thing. [/QUOTE]
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