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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8781503" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 120: June 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>A World Of Your Own: Roger returns to one of the most popular human-free settings in D&D history. Mystara's moon Myoshima where the Rakasta rule supreme. Who doesn't love samurai cats?! (anachronistic invention of pizza optional but highly recommended given the average degree of whimsy in Known World products) Sure it's not the size of a full planet, but even a surface area similar to australia or china is more than enough to have multiple small countries and a wide variety of terrain. Plus, because it's already established as oriental inspired, it's easy to take many of the OA adventures, change any references of humans to rakasta and you have material to keep you going for quite a few adventures. This one is interesting not only because a particularly high proportion of the references are to articles from Dragon & Dungeon, but also because it's a preexisting setting that's been built on by multiple people in the past, and will be built upon further in the future incorporating the ideas from this. It's actually a living setting rather than something invented by one person and then never touched again. A reminder that if you like your cat women from the moon you're in good company and have both a lot of material to draw on for such a specific seeming combination of things, and plenty of leeway to put your own spin on it. Who wants to see if they can purr-fect the formula?</p><p></p><p></p><p></p><p>The Raven's Buff Trumpeter: After last month's brief respite, things are heating up again with raids, infiltration and psychological warfare from the enemies. While they don't have the numbers for a completely surrounding siege, which means adventurers are still getting in and out to scout the situation and go on quests, the roads are well watched, most caravans aren't getting through and runaway price spikes on essentials are taking place. A magic shop (not one mentioned in previous issues, despite the one in issue 82 run by a red wizard being a clear setup for something like this) has abruptly shut down, the owners disappeared and apparently given all their remaining supplies to the enemy forces, which further increases the shortages and general paranoia. Even with reinforcements from Procampur arriving and the bards guild officially joining the war effort it's still very uncertain which side has the edge long-term. Are your PC's going to be among those on the front lines making a difference, or will you be laying low or getting out of town until things are a little safer? As usual, the progress of the metaplot is one of the most interesting parts of the magazine, really making the living city feel more alive. i look forward to seeing what next month brings.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8781503, member: 27780"] [b][u]Polyhedron Issue 120: June 1996[/u][/b] part 4/5 A World Of Your Own: Roger returns to one of the most popular human-free settings in D&D history. Mystara's moon Myoshima where the Rakasta rule supreme. Who doesn't love samurai cats?! (anachronistic invention of pizza optional but highly recommended given the average degree of whimsy in Known World products) Sure it's not the size of a full planet, but even a surface area similar to australia or china is more than enough to have multiple small countries and a wide variety of terrain. Plus, because it's already established as oriental inspired, it's easy to take many of the OA adventures, change any references of humans to rakasta and you have material to keep you going for quite a few adventures. This one is interesting not only because a particularly high proportion of the references are to articles from Dragon & Dungeon, but also because it's a preexisting setting that's been built on by multiple people in the past, and will be built upon further in the future incorporating the ideas from this. It's actually a living setting rather than something invented by one person and then never touched again. A reminder that if you like your cat women from the moon you're in good company and have both a lot of material to draw on for such a specific seeming combination of things, and plenty of leeway to put your own spin on it. Who wants to see if they can purr-fect the formula? The Raven's Buff Trumpeter: After last month's brief respite, things are heating up again with raids, infiltration and psychological warfare from the enemies. While they don't have the numbers for a completely surrounding siege, which means adventurers are still getting in and out to scout the situation and go on quests, the roads are well watched, most caravans aren't getting through and runaway price spikes on essentials are taking place. A magic shop (not one mentioned in previous issues, despite the one in issue 82 run by a red wizard being a clear setup for something like this) has abruptly shut down, the owners disappeared and apparently given all their remaining supplies to the enemy forces, which further increases the shortages and general paranoia. Even with reinforcements from Procampur arriving and the bards guild officially joining the war effort it's still very uncertain which side has the edge long-term. Are your PC's going to be among those on the front lines making a difference, or will you be laying low or getting out of town until things are a little safer? As usual, the progress of the metaplot is one of the most interesting parts of the magazine, really making the living city feel more alive. i look forward to seeing what next month brings. [/QUOTE]
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