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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8792860" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 60: Jul/Aug 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Side Treks - Centaur of Attention: On the other hand, here's a pun title that completely encapsulates the contents of the adventure. An evil wizard lost his horse, cast feeblemind on a passing centaur and hitched him up to pull his wagon instead. This backfired as soon as he passed through the next village, which has enough elves in that they instantly know no centaur in their right mind would do this willingly so he must need to be rescued. Now he's surrounded by an angry but skittish mob and the PC's happen to be passing by. Will they join in enthusiastically and dispense summary mob justice, seek a slightly more diplomatic solution and trade the centaur for a regular horse so the wizard can be on his way without risking losing all the villagers in an AoE blast, or even side with the evil wizard and his right to magically enslave people and terrorise the villagers into submission. Another decent enough random encounter that's easy to drop into a campaign, doesn't force you into a particular solution and has potential to be expanded into a more lengthy quest, as even once you rescue the centaur you'll also need to find someone to cure him if you're not high enough level to do it yourself. Plus it might encourage you to play a centaur in the future yourself, which they just covered in Polyhedron this month, hint hint. These continue to be as consistently usable as ever, if anything moreso than the big adventures.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8792860, member: 27780"] [b][u]Dungeon Issue 60: Jul/Aug 1996[/u][/b] part 4/5 Side Treks - Centaur of Attention: On the other hand, here's a pun title that completely encapsulates the contents of the adventure. An evil wizard lost his horse, cast feeblemind on a passing centaur and hitched him up to pull his wagon instead. This backfired as soon as he passed through the next village, which has enough elves in that they instantly know no centaur in their right mind would do this willingly so he must need to be rescued. Now he's surrounded by an angry but skittish mob and the PC's happen to be passing by. Will they join in enthusiastically and dispense summary mob justice, seek a slightly more diplomatic solution and trade the centaur for a regular horse so the wizard can be on his way without risking losing all the villagers in an AoE blast, or even side with the evil wizard and his right to magically enslave people and terrorise the villagers into submission. Another decent enough random encounter that's easy to drop into a campaign, doesn't force you into a particular solution and has potential to be expanded into a more lengthy quest, as even once you rescue the centaur you'll also need to find someone to cure him if you're not high enough level to do it yourself. Plus it might encourage you to play a centaur in the future yourself, which they just covered in Polyhedron this month, hint hint. These continue to be as consistently usable as ever, if anything moreso than the big adventures. [/QUOTE]
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