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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8802823" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 61: Sep/Oct 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. Tony Diterlizzi! His art style is instantly recognisable, and generally pretty pleasing to see, even if the characters depicted aren't doing anything in particular. Why does this man have stitches across his head, and what's he doing carrying flowers in the middle of the night? Is there some romance involved, or a tragic loss that'd also make for an intriguing story? Let's see if the interior is as distinctive as the cover.</p><p></p><p></p><p></p><p>Letters: First letter is from John Baichtal, who once again gives a detailed assessment on both the good and bad aspects of issue 60. Most of it was good, although the dithering on their scanned art was a bit much. They've still not entirely mastered doing everything digitally and sometimes screw-ups happen. </p><p></p><p>Second is from Uruguay, quite rightly complaining that Dabus rebuses are a lot harder when english isn't your native language. They got there in the end, but it's still a problem. </p><p></p><p>Third is another one in favor of them printing more small encounters that are just a single trap or interesting NPC. They've been going on about that for over a year now, so why haven't they started appearing in the magazine?</p><p></p><p>Fourth is just general praise, with some more rumination on how hard it is to be a gamer in a place where you don't know anyone who plays the same thing. Geography and language barriers should not be underestimated as obstacles.</p><p></p><p>Fifth is irritated by enemies with poison attacks in a place where everything is immune to poison and comedy adventures in general. Where's the logic in either of those?</p><p></p><p>Sixth is the usual contrasting opinion, who appreciates a bit of light relief now and then. Roleplaying is often about escapism, so you don't want it to be all grim life or death struggles all the time. </p><p></p><p></p><p></p><p>Editorial: Tony Diterlizzi isn't just on the cover, he's doing all the illustrations this issue and the editorial too! A testament to both his prolificness and popularity with the public. He's delighted to get a break from Planescape and push his style to fit other D&D settings, showing he's not just some one-trick pony. In the process we get to find out a little more about him, his influences as an artist, (big up Arthur Rackham!) the mediums he uses to create his drawings, (quite different depending on if he's working in B&W or color) and the usual short blurbs about the adventures he's illustrating. A picture may be worth a thousand words, but turns out he's also pretty good at packing in lots of detail into relatively few words as well. This issue is turning out very promising so far.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8802823, member: 27780"] [b][u]Dungeon Issue 61: Sep/Oct 1996[/u][/b] part 1/5 80 pages. Tony Diterlizzi! His art style is instantly recognisable, and generally pretty pleasing to see, even if the characters depicted aren't doing anything in particular. Why does this man have stitches across his head, and what's he doing carrying flowers in the middle of the night? Is there some romance involved, or a tragic loss that'd also make for an intriguing story? Let's see if the interior is as distinctive as the cover. Letters: First letter is from John Baichtal, who once again gives a detailed assessment on both the good and bad aspects of issue 60. Most of it was good, although the dithering on their scanned art was a bit much. They've still not entirely mastered doing everything digitally and sometimes screw-ups happen. Second is from Uruguay, quite rightly complaining that Dabus rebuses are a lot harder when english isn't your native language. They got there in the end, but it's still a problem. Third is another one in favor of them printing more small encounters that are just a single trap or interesting NPC. They've been going on about that for over a year now, so why haven't they started appearing in the magazine? Fourth is just general praise, with some more rumination on how hard it is to be a gamer in a place where you don't know anyone who plays the same thing. Geography and language barriers should not be underestimated as obstacles. Fifth is irritated by enemies with poison attacks in a place where everything is immune to poison and comedy adventures in general. Where's the logic in either of those? Sixth is the usual contrasting opinion, who appreciates a bit of light relief now and then. Roleplaying is often about escapism, so you don't want it to be all grim life or death struggles all the time. Editorial: Tony Diterlizzi isn't just on the cover, he's doing all the illustrations this issue and the editorial too! A testament to both his prolificness and popularity with the public. He's delighted to get a break from Planescape and push his style to fit other D&D settings, showing he's not just some one-trick pony. In the process we get to find out a little more about him, his influences as an artist, (big up Arthur Rackham!) the mediums he uses to create his drawings, (quite different depending on if he's working in B&W or color) and the usual short blurbs about the adventures he's illustrating. A picture may be worth a thousand words, but turns out he's also pretty good at packing in lots of detail into relatively few words as well. This issue is turning out very promising so far. [/QUOTE]
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