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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8804867" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 61: Sep/Oct 1996</u></strong></p><p></p><p></p><p></p><p>part 3/5</p><p></p><p></p><p></p><p>Storm Season: We follow on with another heavily literary adventure, this time drawing from recent Forgotten Realms events. The Night Parade are a bunch of otherworldly gribleys that appear in one novel and are never heard from again, probably because the author had just played Palladium's Nightbane (or watched the film Nightbreed which it's derived from) and wanted to put a bit more of that in D&D. Like those, they're derived from human stock, and most can still assume a human facade, but they also have a monstrous form that can be all manner of weird and grotesque, with features & powers determined on a random table very similarly to Hordlings. Of course, since this is TSR, not White Wolf or Palladium, there's no sympathy for the monsters here - their hearts are as grotesque as their bodies so you need to foil their evil schemes. Arabel has suffered non-stop thunderstorms for several days now, and any spellcasters powerful enough to diagnose the cause and do anything about it have been attacked. Can you succeed where they failed, see through their red herrings implicating the Zhentarim for the murders, (or hey, just kill them too because I'm sure they're doing <em>something</em> diabolical as well) and find the Night Parade headquarters before they collect enough lightning charges to open up a gate to their home realm, bringing through hordes more misshapen creatures to take over the whole town? Like the previous adventure, it's very much in the horror genre, but more inspired by your splatterpunk video nastys than the gothic tragedy of previous centuries. It doesn't have the same emotional depth, but is still both flexible and expandable, giving you stats for a new type of monster that could easily fill a campaign arc, or used as a template for PC's if you want to convert Nightbane characters to the D&D system. Another well above average piece of work.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8804867, member: 27780"] [b][u]Dungeon Issue 61: Sep/Oct 1996[/u][/b] part 3/5 Storm Season: We follow on with another heavily literary adventure, this time drawing from recent Forgotten Realms events. The Night Parade are a bunch of otherworldly gribleys that appear in one novel and are never heard from again, probably because the author had just played Palladium's Nightbane (or watched the film Nightbreed which it's derived from) and wanted to put a bit more of that in D&D. Like those, they're derived from human stock, and most can still assume a human facade, but they also have a monstrous form that can be all manner of weird and grotesque, with features & powers determined on a random table very similarly to Hordlings. Of course, since this is TSR, not White Wolf or Palladium, there's no sympathy for the monsters here - their hearts are as grotesque as their bodies so you need to foil their evil schemes. Arabel has suffered non-stop thunderstorms for several days now, and any spellcasters powerful enough to diagnose the cause and do anything about it have been attacked. Can you succeed where they failed, see through their red herrings implicating the Zhentarim for the murders, (or hey, just kill them too because I'm sure they're doing [i]something[/i] diabolical as well) and find the Night Parade headquarters before they collect enough lightning charges to open up a gate to their home realm, bringing through hordes more misshapen creatures to take over the whole town? Like the previous adventure, it's very much in the horror genre, but more inspired by your splatterpunk video nastys than the gothic tragedy of previous centuries. It doesn't have the same emotional depth, but is still both flexible and expandable, giving you stats for a new type of monster that could easily fill a campaign arc, or used as a template for PC's if you want to convert Nightbane characters to the D&D system. Another well above average piece of work. [/QUOTE]
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