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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8805735" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 61: Sep/Oct 1996</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>To Save A Forest: After two adventures that do something new for the magazine, it's time for an idea that has appeared before, your basic cursed, slowly dying forest. They earned the enmity of a priest of Cyric, who unleashed a powerful malediction on the druids & their charges. Only a highly specific macguffin can lift it, and travelling to where it's found & back on foot would take way too long, leaving the forest dead by the time you got back. You need to find the great treant Silverwood just to find out what that macguffiin is, then you need to find a pegasus to get you there and back in time (and persuade it to co-operate.) In the meantime you have the usual forest mix of natural animals, trickster fae, and increasingly hostile & desperate plant creatures affected by the curse, with a fair bit of randomness in what wandering monsters you get. A fairly linear fetch quest with no great surprises, this neither thrills me or annoys me in any way, leaving it a solid but unexceptional 5/10er, that might have been given a point or two more if I hadn't already seen it's like before repeatedly. It'll fill up a session or two if you're into that sort of thing.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8805735, member: 27780"] [b][u]Dungeon Issue 61: Sep/Oct 1996[/u][/b] part 4/5 To Save A Forest: After two adventures that do something new for the magazine, it's time for an idea that has appeared before, your basic cursed, slowly dying forest. They earned the enmity of a priest of Cyric, who unleashed a powerful malediction on the druids & their charges. Only a highly specific macguffin can lift it, and travelling to where it's found & back on foot would take way too long, leaving the forest dead by the time you got back. You need to find the great treant Silverwood just to find out what that macguffiin is, then you need to find a pegasus to get you there and back in time (and persuade it to co-operate.) In the meantime you have the usual forest mix of natural animals, trickster fae, and increasingly hostile & desperate plant creatures affected by the curse, with a fair bit of randomness in what wandering monsters you get. A fairly linear fetch quest with no great surprises, this neither thrills me or annoys me in any way, leaving it a solid but unexceptional 5/10er, that might have been given a point or two more if I hadn't already seen it's like before repeatedly. It'll fill up a session or two if you're into that sort of thing. [/QUOTE]
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[Let's Read] Polyhedron/Dungeon
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