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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8806451" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 61: Sep/Oct 1996</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Night Swarm: Time for a third mysterious antagonist who operates under cover of darkness. This horror season is producing a large and varied crop of them. This one is a vampire who's alternate form is a swarm of mosquitos, putting the bloodsucker part of his nature front and centre. He's slowly sucking the residents of a small swamp town dry while pretending to be the local doctor, with the help of several human quislings that are aware of his true nature and assisting for their own reasons. This is further complicated by the fact that one of his comatose victims is a little girl with psychic powers, so every time they go to sleep, the PCs'll get shared dreams that are horrifying, but also contain clues to the situation. Will your PC's realise the town's problems aren't just particularly aggressive mundane insects and stick around to unravel the mystery? The shortest adventure this issue, but this still contains a fair bit of spooky atmosphere and could fill up several sessions if treated in a suitably slow burn way. Probably not a good idea to use all these adventures with the same basic formula in quick succession, but at least they all make good reads taken individually.</p><p></p><p></p><p></p><p>Dungeon Index issues 49-60: Another couple of years, another 63 adventures added to the list, which is a mild increase on the average per issue as they're doing more side treks these days. A full 9 of them are by Chris Perkins, showing just how dominant he's becoming, appearing more issues than not, while Paul Culotta and Willie Wash add 5 to their collections. It does increasingly feel like the same familiar names showing up repeatedly around here. </p><p></p><p></p><p></p><p>One of those issues where the adventures are each good taken in isolation, but there's some definite diminishing returns when they're all put together, and even more when considering all the previous adventures from the last 10 years. All these plot threads left open at the end of many adventures, so few ever picked up on and ran with. I itch for when they'll finally start doing longer, multi-part adventures. Let's finish off the TSR years and see how long WotC takes to use up the buffer and try new things with the magazine.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8806451, member: 27780"] [b][u]Dungeon Issue 61: Sep/Oct 1996[/u][/b] part 5/5 Night Swarm: Time for a third mysterious antagonist who operates under cover of darkness. This horror season is producing a large and varied crop of them. This one is a vampire who's alternate form is a swarm of mosquitos, putting the bloodsucker part of his nature front and centre. He's slowly sucking the residents of a small swamp town dry while pretending to be the local doctor, with the help of several human quislings that are aware of his true nature and assisting for their own reasons. This is further complicated by the fact that one of his comatose victims is a little girl with psychic powers, so every time they go to sleep, the PCs'll get shared dreams that are horrifying, but also contain clues to the situation. Will your PC's realise the town's problems aren't just particularly aggressive mundane insects and stick around to unravel the mystery? The shortest adventure this issue, but this still contains a fair bit of spooky atmosphere and could fill up several sessions if treated in a suitably slow burn way. Probably not a good idea to use all these adventures with the same basic formula in quick succession, but at least they all make good reads taken individually. Dungeon Index issues 49-60: Another couple of years, another 63 adventures added to the list, which is a mild increase on the average per issue as they're doing more side treks these days. A full 9 of them are by Chris Perkins, showing just how dominant he's becoming, appearing more issues than not, while Paul Culotta and Willie Wash add 5 to their collections. It does increasingly feel like the same familiar names showing up repeatedly around here. One of those issues where the adventures are each good taken in isolation, but there's some definite diminishing returns when they're all put together, and even more when considering all the previous adventures from the last 10 years. All these plot threads left open at the end of many adventures, so few ever picked up on and ran with. I itch for when they'll finally start doing longer, multi-part adventures. Let's finish off the TSR years and see how long WotC takes to use up the buffer and try new things with the magazine. [/QUOTE]
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