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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8807062" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 124: October 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>36 pages. Dungeon had lots of intelligent monsters with entirely comprehensible motivations lurking in the dark this halloween. Polyhedron looks like it's going a little weirder, with a typically baffling Call of Cthulhu creature unsettling the investigators. Will their guns be of any use, or will we be facing both bodily and mental harm in the process of getting through this issue? Let's see if this is the one that reduces my SAN to 0 and sends me gibbering off into the night. </p><p></p><p></p><p></p><p>your 1nitiative: First letter thinks that they overdo the Forgotten Realms in here, maybe they should move at least one of the regular columns to another world. For that matter, system free adventures that are easily used with any game rather than nearly all D&D ones would be nice too. They're pleased to report that they were already planning on giving Greyhawk deities the same treatment as the FR ones, so you have that to look forward to next year.</p><p></p><p>Second letter is a nonconventiongoer who wants to start, but wants to know what you bring to not mess it up? It's not rocket science. Dice, character sheet, (if it's not one with pregens anyway) corebook for game you're playing, presto!</p><p></p><p>Third, a much longer one worrying about if there are too many RPG's around, most either obscure and hard to find, or long-running with tons of supplements that are hard to keep track of. Doesn't this hurt the accessibility of gaming as a whole? You may have a point. One of the reasons TSR fell apart was having too many settings active at once only selling to a small fraction of their base each. It got easier once the internet had wikis and whatnot listing everything in an easily searchable way, but modern games still tend to be much lighter on the big supplement treadmills.</p><p></p><p>Fourth is another person who thinks that the Living campaign format discourages roleplaying, as you go from one scenario to another with no continuity of companions or plot, with the main difference the items you accumulate along the way. It's hard to really get in depth with your personality & life goals under these conditions and the other players aren't much help. </p><p></p><p>Fifth points out that on top of the 5 Living campaigns the RPGA officially supports, some clubs run games using other systems & settings. If you network with them they could join things up and build them into another shared world. A little initiative goes a long way. </p><p></p><p>Sixth also wants more stuff sent in by readers and regionally specific material in particular. It'd be very nice if the european branch had more freedom to produce their own setting material, maybe even a full newszine of their own instead of having to wait for often months late american stuff that has obvious inaccuracies when it tries to cover other cultures. </p><p></p><p></p><p></p><p>NEWScene: This column seems like it's struggling to get the submissions to sustain it, with only two bits of external news. First is the club formerly known as O.R.E. deciding to call themselves Dead Last, which will be amusing if they do wind up in that position in tournaments, and even moreso if they manage to win, plus many of the other jokey options they considered along the way. The other one is more serious, concerning the Ohio branch's attempts to raise money for muscular dystrophy. The charity module had a quite successful turnout, and might appear in here or Dungeon in the future. (narrator: it did not, so so much for their hopes of making a little actual profit from writing it) Then to fill out the page, they list some of the winners of various events at Gen Con. Along with the expected Living events, they also have specific awards for WEG & FASA games, reminding us that those are the companies that seem to get along well with TSR and have articles in here relatively frequently. Will those friendships survive TSR's takeover and move to the west coast?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8807062, member: 27780"] [b][u]Polyhedron Issue 124: October 1996[/u][/b] part 1/5 36 pages. Dungeon had lots of intelligent monsters with entirely comprehensible motivations lurking in the dark this halloween. Polyhedron looks like it's going a little weirder, with a typically baffling Call of Cthulhu creature unsettling the investigators. Will their guns be of any use, or will we be facing both bodily and mental harm in the process of getting through this issue? Let's see if this is the one that reduces my SAN to 0 and sends me gibbering off into the night. your 1nitiative: First letter thinks that they overdo the Forgotten Realms in here, maybe they should move at least one of the regular columns to another world. For that matter, system free adventures that are easily used with any game rather than nearly all D&D ones would be nice too. They're pleased to report that they were already planning on giving Greyhawk deities the same treatment as the FR ones, so you have that to look forward to next year. Second letter is a nonconventiongoer who wants to start, but wants to know what you bring to not mess it up? It's not rocket science. Dice, character sheet, (if it's not one with pregens anyway) corebook for game you're playing, presto! Third, a much longer one worrying about if there are too many RPG's around, most either obscure and hard to find, or long-running with tons of supplements that are hard to keep track of. Doesn't this hurt the accessibility of gaming as a whole? You may have a point. One of the reasons TSR fell apart was having too many settings active at once only selling to a small fraction of their base each. It got easier once the internet had wikis and whatnot listing everything in an easily searchable way, but modern games still tend to be much lighter on the big supplement treadmills. Fourth is another person who thinks that the Living campaign format discourages roleplaying, as you go from one scenario to another with no continuity of companions or plot, with the main difference the items you accumulate along the way. It's hard to really get in depth with your personality & life goals under these conditions and the other players aren't much help. Fifth points out that on top of the 5 Living campaigns the RPGA officially supports, some clubs run games using other systems & settings. If you network with them they could join things up and build them into another shared world. A little initiative goes a long way. Sixth also wants more stuff sent in by readers and regionally specific material in particular. It'd be very nice if the european branch had more freedom to produce their own setting material, maybe even a full newszine of their own instead of having to wait for often months late american stuff that has obvious inaccuracies when it tries to cover other cultures. NEWScene: This column seems like it's struggling to get the submissions to sustain it, with only two bits of external news. First is the club formerly known as O.R.E. deciding to call themselves Dead Last, which will be amusing if they do wind up in that position in tournaments, and even moreso if they manage to win, plus many of the other jokey options they considered along the way. The other one is more serious, concerning the Ohio branch's attempts to raise money for muscular dystrophy. The charity module had a quite successful turnout, and might appear in here or Dungeon in the future. (narrator: it did not, so so much for their hopes of making a little actual profit from writing it) Then to fill out the page, they list some of the winners of various events at Gen Con. Along with the expected Living events, they also have specific awards for WEG & FASA games, reminding us that those are the companies that seem to get along well with TSR and have articles in here relatively frequently. Will those friendships survive TSR's takeover and move to the west coast? [/QUOTE]
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