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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8816159" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 62: Nov/Dec 1996</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. That's just a photograph of a mini! An attempt to show how terrifyingly huge dragons are backfires, as everything looks completely plastic and the dragon's hand way smaller than a human's if the mini is standard 25mm scale. Not a particularly successful format experiment. Time to see if another issue's contents will be formulaic or experimental. </p><p></p><p></p><p></p><p>Letters: First letter loved Challenge of Champions, but thinks Umbra was a waste of half the magazine. The debate about generic vs specific settings looks like it will consume most of the letters pages for some time to come. </p><p></p><p>Second liked Bloodsilver in particular, but is in favor of more setting-heavy adventures in general. Even if you can't use them as is, you can still often extract parts from them. </p><p></p><p>Third hated Jigsaw for being too backstory heavy and completely unusable in a regular AD&D campaign without heavy changes. Keep your fantasy strictly pre 1453! Oddly specific year. What happened then that's so important technologically?</p><p></p><p>Fourth thinks Chris Perkins has done plenty of nitpicking others, so he's fair game in response, pointing out three basic lore mistakes he made in Nemesis. Don't mix up the Bleak Cabal & Xaositects! You can't make your own gates in or out of Sigil! Tieflings aren't immune to the river styx! Tighten up that editing! </p><p></p><p></p><p></p><p>Editorial: Have we managed to misplace yet another editor this year? Dear oh dear. So long Anthony Bryant, we barely knew ye. Instead we have Michelle Vuckovich introducing herself and telling us how she got into gaming. A typical tale of sibling cruelty, she looked up to her older brother, who bullied her and only let her play with him & his friends grudgingly if at all, because who wants an annoying kid sister around when you're trying to hack & slash goblins? But she persisted, got into not only RPG's but wargaming & paintballing as well and managed to win his respect in a particularly brutal paintball battle by stealthily splatting many of the opposing team. Now she's the one working in the roleplaying industry and where is he? (probably getting paid more in whatever other field ) All in all, an excellent demonstration of why lots of girls wind up not getting into roleplaying even if they were initially interested. Having to get through that much bullying to get to the good parts is hard work and it's easy to see why they'd get discouraged. That's the kind of thing the RPGA should be working on solving if it ever wants to grow beyond a tiny niche of an already niche hobby.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8816159, member: 27780"] [b][u]Dungeon Issue 62: Nov/Dec 1996[/u][/b] part 1/5 80 pages. That's just a photograph of a mini! An attempt to show how terrifyingly huge dragons are backfires, as everything looks completely plastic and the dragon's hand way smaller than a human's if the mini is standard 25mm scale. Not a particularly successful format experiment. Time to see if another issue's contents will be formulaic or experimental. Letters: First letter loved Challenge of Champions, but thinks Umbra was a waste of half the magazine. The debate about generic vs specific settings looks like it will consume most of the letters pages for some time to come. Second liked Bloodsilver in particular, but is in favor of more setting-heavy adventures in general. Even if you can't use them as is, you can still often extract parts from them. Third hated Jigsaw for being too backstory heavy and completely unusable in a regular AD&D campaign without heavy changes. Keep your fantasy strictly pre 1453! Oddly specific year. What happened then that's so important technologically? Fourth thinks Chris Perkins has done plenty of nitpicking others, so he's fair game in response, pointing out three basic lore mistakes he made in Nemesis. Don't mix up the Bleak Cabal & Xaositects! You can't make your own gates in or out of Sigil! Tieflings aren't immune to the river styx! Tighten up that editing! Editorial: Have we managed to misplace yet another editor this year? Dear oh dear. So long Anthony Bryant, we barely knew ye. Instead we have Michelle Vuckovich introducing herself and telling us how she got into gaming. A typical tale of sibling cruelty, she looked up to her older brother, who bullied her and only let her play with him & his friends grudgingly if at all, because who wants an annoying kid sister around when you're trying to hack & slash goblins? But she persisted, got into not only RPG's but wargaming & paintballing as well and managed to win his respect in a particularly brutal paintball battle by stealthily splatting many of the opposing team. Now she's the one working in the roleplaying industry and where is he? (probably getting paid more in whatever other field ) All in all, an excellent demonstration of why lots of girls wind up not getting into roleplaying even if they were initially interested. Having to get through that much bullying to get to the good parts is hard work and it's easy to see why they'd get discouraged. That's the kind of thing the RPGA should be working on solving if it ever wants to grow beyond a tiny niche of an already niche hobby. [/QUOTE]
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