Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8816927" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 62: Nov/Dec 1996</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Dragon's Delve: Chris Perkins continues to appear more issues than not with our cover story. A young crystal dragon has been captured by the things lurking within an abandoned dwarven fortress. The parents are too big to go in all guns blazing, so they ask the neighbouring dwarves for help, who pass the buck to you because they don't want to risk a frontal assault either. Can you get in and out, rescue the dragon and any enslaved dwarves without it turning into an all-out bloodbath? Will you realise in time that most of the "monsters" inside are also mind-controlled & polymorphed dwarves and adjust your tactics accordingly, or treat this like a traditional dungeoncrawl where you kill everyone and take everything your encumbrance limit will allow? So there's both a dungeon & a dragon (not actually that common these days, last issue didn't have any of either!) in this adventure, but the way you're expected to deal with them is unusual in a very 2eish style, emphasising roleplaying, sneakiness and subduing enemies over killing. The big bad on the other end is similarly sneaky, making extensive use of it's own illusion & mind-affecting powers to appear more dangerous and further muddy the waters. A pretty interesting adventure in it's own right, but it does highlight how so many writers almost seem to be ashamed of playing Dungeons & Dragons, trying to push things as far away from that as the ruleset will permit. It can't be good for a product when the people behind it don't play it, don't really want to be working on it, and only continue to do so to support their more experimental ideas that don't sell. That's one benefit of having second-generation ascended fans working on things, they're more likely to love it unironically and try to make the thing more like it's platonic self, rather than just the amalgamation of it's influences.</p><p></p><p></p><p></p><p>Side Treks - Blood on the Plow: It can be a hard life running a small family farm. One accident at the wrong time of year and you don't have enough hands to get the harvest in, risking losing tons of money or even not having enough food to get through the next winter. Two is really stretching it, particularly if you don't have any kids to take up the slack. Three or more and you might start to get suspicious that you're cursed or someone has a vendetta against you. While passing over some farmland in late summer, the PC's do indeed get asked for help by a family who've been laid up, and urgently need the wheat brought in before it spoils. After several days of backbreaking labor when you're probably fatigued and away from your armor & weapons, you find out the cause was an evil scarecrow, as it gets fed up of the subtle troublemaking and just attacks. The kind of scenario that's built on screwing over the players and saying if they don't specifically say they have their equipment ready and rememorise their spells every day, they haven't done it. I hate that kind of nitpicky crap. As a horror one it's not particularly great either, with much less spooky buildup than it could have fit in the wordcount. Irritating and distinctly subpar, this is one I'm left with no desire to use, which is particularly unusual for a side trek.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8816927, member: 27780"] [b][u]Dungeon Issue 62: Nov/Dec 1996[/u][/b] part 2/5 Dragon's Delve: Chris Perkins continues to appear more issues than not with our cover story. A young crystal dragon has been captured by the things lurking within an abandoned dwarven fortress. The parents are too big to go in all guns blazing, so they ask the neighbouring dwarves for help, who pass the buck to you because they don't want to risk a frontal assault either. Can you get in and out, rescue the dragon and any enslaved dwarves without it turning into an all-out bloodbath? Will you realise in time that most of the "monsters" inside are also mind-controlled & polymorphed dwarves and adjust your tactics accordingly, or treat this like a traditional dungeoncrawl where you kill everyone and take everything your encumbrance limit will allow? So there's both a dungeon & a dragon (not actually that common these days, last issue didn't have any of either!) in this adventure, but the way you're expected to deal with them is unusual in a very 2eish style, emphasising roleplaying, sneakiness and subduing enemies over killing. The big bad on the other end is similarly sneaky, making extensive use of it's own illusion & mind-affecting powers to appear more dangerous and further muddy the waters. A pretty interesting adventure in it's own right, but it does highlight how so many writers almost seem to be ashamed of playing Dungeons & Dragons, trying to push things as far away from that as the ruleset will permit. It can't be good for a product when the people behind it don't play it, don't really want to be working on it, and only continue to do so to support their more experimental ideas that don't sell. That's one benefit of having second-generation ascended fans working on things, they're more likely to love it unironically and try to make the thing more like it's platonic self, rather than just the amalgamation of it's influences. Side Treks - Blood on the Plow: It can be a hard life running a small family farm. One accident at the wrong time of year and you don't have enough hands to get the harvest in, risking losing tons of money or even not having enough food to get through the next winter. Two is really stretching it, particularly if you don't have any kids to take up the slack. Three or more and you might start to get suspicious that you're cursed or someone has a vendetta against you. While passing over some farmland in late summer, the PC's do indeed get asked for help by a family who've been laid up, and urgently need the wheat brought in before it spoils. After several days of backbreaking labor when you're probably fatigued and away from your armor & weapons, you find out the cause was an evil scarecrow, as it gets fed up of the subtle troublemaking and just attacks. The kind of scenario that's built on screwing over the players and saying if they don't specifically say they have their equipment ready and rememorise their spells every day, they haven't done it. I hate that kind of nitpicky crap. As a horror one it's not particularly great either, with much less spooky buildup than it could have fit in the wordcount. Irritating and distinctly subpar, this is one I'm left with no desire to use, which is particularly unusual for a side trek. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top