Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 8819596" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 62: Nov/Dec 1996</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Side Treks - The Ghost at Widder Smithers: All the way up to 7 adventures in one issue, which is very unusual. Once again, the dial is firmly set to roleplaying heavy and somewhat comedic, as what initially seems to be a ghost haunting turns out to be two wizards released after 50 years trapped in stasis. They were in the middle of a magical battle, and once freed will want to resume straight where they left off. Will you leave them to it, remain neutral but at least try to minimise collateral damage, try to figure out which is the good guy and side with them, or just kill both? Which one is right or wrong isn't obvious, but they have wildly different personalities the DM is encouraged to ham up. The kind of thing that appeared in Polyhedron's short-lived Adversaries column, this is so 2eish it hurts. If it was just one lighthearted article in a decent spread of different things it would be ok, but after wading through this issue it's very irritating. This new editor isn't getting off to a very good start. </p><p></p><p></p><p></p><p>An issue that manages to be well above average in both repeating already done ideas and implementing them in a shallow way, due to the large number of small adventures. That combined with the very strong emphasis on roleplaying over fighting, and subduing or rescuing over killing even when you do get into conflict makes this particularly unsatisfying for people looking to play D&D in particular, as the scenarios work against what the rules do best. It all feels both tired and tiresome to read. A fitting note to say goodbye to the old management on, as they obviously don't know what they're doing here. Time to see how things change in here once the new bosses get going, and if they'll spend a few years playing it safe like they did in Dragon.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8819596, member: 27780"] [b][u]Dungeon Issue 62: Nov/Dec 1996[/u][/b] part 5/5 Side Treks - The Ghost at Widder Smithers: All the way up to 7 adventures in one issue, which is very unusual. Once again, the dial is firmly set to roleplaying heavy and somewhat comedic, as what initially seems to be a ghost haunting turns out to be two wizards released after 50 years trapped in stasis. They were in the middle of a magical battle, and once freed will want to resume straight where they left off. Will you leave them to it, remain neutral but at least try to minimise collateral damage, try to figure out which is the good guy and side with them, or just kill both? Which one is right or wrong isn't obvious, but they have wildly different personalities the DM is encouraged to ham up. The kind of thing that appeared in Polyhedron's short-lived Adversaries column, this is so 2eish it hurts. If it was just one lighthearted article in a decent spread of different things it would be ok, but after wading through this issue it's very irritating. This new editor isn't getting off to a very good start. An issue that manages to be well above average in both repeating already done ideas and implementing them in a shallow way, due to the large number of small adventures. That combined with the very strong emphasis on roleplaying over fighting, and subduing or rescuing over killing even when you do get into conflict makes this particularly unsatisfying for people looking to play D&D in particular, as the scenarios work against what the rules do best. It all feels both tired and tiresome to read. A fitting note to say goodbye to the old management on, as they obviously don't know what they're doing here. Time to see how things change in here once the new bosses get going, and if they'll spend a few years playing it safe like they did in Dragon. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Let's Read] Polyhedron/Dungeon
Top