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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8820224" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 63: (Not!) Jan/Feb 1997</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>68 pages. Well, this is a bit of a mess. Dragon at least managed to scrub the date off the issue of their return and update the staff list, even if many of the other contents were still inaccurate in light of events or well past the deadlines when they would be useful. Dungeon is still saying it's jan/feb in the contents page, and number 2 in the editorial, because being the little brother means less attention is paid to it. Of course, being mostly adventures means there's less date dependent material in here anyway, so they might still have picked some good ones from the old slush pile, but it's not a promising start. Time to get to work on the WotC era and the many changes it will bring.</p><p></p><p></p><p></p><p>Letters: Chris Perkins remains as hyperactive as ever despite the hiatus, pointing out an error in his adventure last issue. Good timekeeping and spelling is particularly important when you live underground and most of your writing is on stone, so you lack day-night cycles to keep everyone on the same schedule and do-overs are expensive. </p><p></p><p>Second is from someone who mostly plays White Wolf games, and thus likes the ones that are more concept than mechanics, with Jigsaw being a particular highlight. The only complaint is the wonky table of contests, which they've just stopped doing anyway. </p><p></p><p>Third is also irked by the table of contents, as well as the increasing number of basic errors in recent issues, overly long adventures in highly specific settings, and official designers doing adventures for their own settings that aren't held to the same standards as freelance work. Keep that nepotism under control, it helps no-one in the long run. </p><p></p><p>Fourth liked Centaur of Attention and Jigsaw, but once again points out some basic artwork and legal errors. Somehow I don't think GM's will hold off on photocopying player handouts just because there isn't a specific disclaimer permitting them every single time. It's hard enough to stop them from seeding massive multi-GB torrents. </p><p></p><p></p><p></p><p>Editorial: As in Dragon, the editorial is the one thing that is up to date and apologising for the gap in transmission. The past 6 months have been a rolling nightmare of things going wrong, but let's not dwell on that. We're now owned by Wizards of the Coast! Who's management are huge D&D fans and very excited about what they could do with their own CCG skills and the D&D property! Just like the Dragon one, this feels like forced optimism rather than giving any in-depth information on the things that caused their downfall in the first place. Reassurance is the primary goal here, not hard-hitting journalism. Save that for the more investigative adventures.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8820224, member: 27780"] [b][u]Dungeon Issue 63: (Not!) Jan/Feb 1997[/u][/b] part 1/5 68 pages. Well, this is a bit of a mess. Dragon at least managed to scrub the date off the issue of their return and update the staff list, even if many of the other contents were still inaccurate in light of events or well past the deadlines when they would be useful. Dungeon is still saying it's jan/feb in the contents page, and number 2 in the editorial, because being the little brother means less attention is paid to it. Of course, being mostly adventures means there's less date dependent material in here anyway, so they might still have picked some good ones from the old slush pile, but it's not a promising start. Time to get to work on the WotC era and the many changes it will bring. Letters: Chris Perkins remains as hyperactive as ever despite the hiatus, pointing out an error in his adventure last issue. Good timekeeping and spelling is particularly important when you live underground and most of your writing is on stone, so you lack day-night cycles to keep everyone on the same schedule and do-overs are expensive. Second is from someone who mostly plays White Wolf games, and thus likes the ones that are more concept than mechanics, with Jigsaw being a particular highlight. The only complaint is the wonky table of contests, which they've just stopped doing anyway. Third is also irked by the table of contents, as well as the increasing number of basic errors in recent issues, overly long adventures in highly specific settings, and official designers doing adventures for their own settings that aren't held to the same standards as freelance work. Keep that nepotism under control, it helps no-one in the long run. Fourth liked Centaur of Attention and Jigsaw, but once again points out some basic artwork and legal errors. Somehow I don't think GM's will hold off on photocopying player handouts just because there isn't a specific disclaimer permitting them every single time. It's hard enough to stop them from seeding massive multi-GB torrents. Editorial: As in Dragon, the editorial is the one thing that is up to date and apologising for the gap in transmission. The past 6 months have been a rolling nightmare of things going wrong, but let's not dwell on that. We're now owned by Wizards of the Coast! Who's management are huge D&D fans and very excited about what they could do with their own CCG skills and the D&D property! Just like the Dragon one, this feels like forced optimism rather than giving any in-depth information on the things that caused their downfall in the first place. Reassurance is the primary goal here, not hard-hitting journalism. Save that for the more investigative adventures. [/QUOTE]
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