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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8820846" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 63: (Not!) Jan/Feb 1997</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Hunt for a Hierophant: Wizards go to all sorts of complicated and costly lengths to extend their lifespan. Meanwhile druids get it for free as a class feature if they get to a high enough level and what do they do? Snooze the centuries away. The world just isn't fair. Still, that means there are some serious big guns hidden away in case something radically upsets the balance of nature and the world needs saving, if you can only find them and figure out how to wake them up without being too cranky. A plague of highly organised bullywugs? That'll do the trick. There's way too many to fight head on at your level, so you need to evade their patrols and follow the directions in an ancient prophesy to awaken the druid Leander. Not wanting to be awakened for anything unimportant, he set a load of puzzles in the cave he rests that you'll need to solve to reach him. This is made harder because his treant best friend has gone insane in the intervening centuries and will be actively unhelpful in solving them unless cured. So this is strongly in the Tomb of Horrors vein, only less lethal, a puzzle-centric adventure aimed at the brains of the players rather than the character's stats which can be solved entirely without combat if you're smart enough. Challenge of Champions brought those back after an absence of several years and it looks like they might be on the up, since they've been trying to push more adventures with noncombat resolutions in general. A pretty interesting cover story, albeit one that needs a lot of expansion on what happens before and after the dungeon part to make it fit into an ongoing campaign, as waking the druid could well be just the start of the real challenges, leading into an epic quest to assemble people of all races against the bullywugs and their master, possibly even getting to break out the mass combat rules. But no, that would be too ambitious. Can't be having that around here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8820846, member: 27780"] [b][u]Dungeon Issue 63: (Not!) Jan/Feb 1997[/u][/b] part 2/5 Hunt for a Hierophant: Wizards go to all sorts of complicated and costly lengths to extend their lifespan. Meanwhile druids get it for free as a class feature if they get to a high enough level and what do they do? Snooze the centuries away. The world just isn't fair. Still, that means there are some serious big guns hidden away in case something radically upsets the balance of nature and the world needs saving, if you can only find them and figure out how to wake them up without being too cranky. A plague of highly organised bullywugs? That'll do the trick. There's way too many to fight head on at your level, so you need to evade their patrols and follow the directions in an ancient prophesy to awaken the druid Leander. Not wanting to be awakened for anything unimportant, he set a load of puzzles in the cave he rests that you'll need to solve to reach him. This is made harder because his treant best friend has gone insane in the intervening centuries and will be actively unhelpful in solving them unless cured. So this is strongly in the Tomb of Horrors vein, only less lethal, a puzzle-centric adventure aimed at the brains of the players rather than the character's stats which can be solved entirely without combat if you're smart enough. Challenge of Champions brought those back after an absence of several years and it looks like they might be on the up, since they've been trying to push more adventures with noncombat resolutions in general. A pretty interesting cover story, albeit one that needs a lot of expansion on what happens before and after the dungeon part to make it fit into an ongoing campaign, as waking the druid could well be just the start of the real challenges, leading into an epic quest to assemble people of all races against the bullywugs and their master, possibly even getting to break out the mass combat rules. But no, that would be too ambitious. Can't be having that around here. [/QUOTE]
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