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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8832004" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 64: Sep/Oct 1997</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>80 pages. I wonder if one day that, you'll say that, you care. If you say you love me madly, I'll gladly be there. Like a puppet on a string. But these puppets don't look merry at all. How did they end up in that situation? Will the PC's be able to save them, and if so, will they be able to choose how, or will they too be just puppets jerking as the writer pulls their strings? Let's see if this issue scores highly, or the judges will give one round of nul points after another to the Lake Geneva entry?</p><p></p><p></p><p></p><p>Letters: Their absence obviously has not made people's hearts fonder, because the letters page is not even a full page long. First praises Night Swarm and To Save a Forest. Both worked quite well with their players.</p><p></p><p>Second is delighted by the Diterlizzi special. It really enhanced the adventures to have them all illustrated in a consistent way. That boy's got a big future ahead of him. </p><p></p><p>Finally, another person who wants to step up their mapmaking and wondering what computer program they use. As with the previous times they've been asked this, it's not in the technology, it's all hand drawn. The only way to upgrade your wrist is with lots of training. </p><p></p><p></p><p></p><p>Editorial: Every issue since Michelle became editor has had a well above average quotient of whimsical adventures. This is probably the editorial that would have appeared in the april issue, where she explains what she does and doesn't find funny. Her sense of humor strongly inclines towards groan-inducing puns & messing around with answering machine messages and away from dirty locker-room talk, which is good because they don't allow that kind of stuff in TSR books anyway. Looks like it's going to be another issue full of stuff that was already accepted and in the buffer before TSR collapsed. We're still a fair bit of cultural shift away from being able to put Nipple Clamps of Exquisite Pain and feats with prerequisites of having intimate relations with undead in the Book of Vile Darkness. In the meantime, you can look forward to a few more funny moments in this issue. Whether they're the sort I'd use or ones to consign to the lower depths of Castle Greyhawk with Fluffy remains to be seen.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8832004, member: 27780"] [b][u]Dungeon Issue 64: Sep/Oct 1997[/u][/b] part 1/5 80 pages. I wonder if one day that, you'll say that, you care. If you say you love me madly, I'll gladly be there. Like a puppet on a string. But these puppets don't look merry at all. How did they end up in that situation? Will the PC's be able to save them, and if so, will they be able to choose how, or will they too be just puppets jerking as the writer pulls their strings? Let's see if this issue scores highly, or the judges will give one round of nul points after another to the Lake Geneva entry? Letters: Their absence obviously has not made people's hearts fonder, because the letters page is not even a full page long. First praises Night Swarm and To Save a Forest. Both worked quite well with their players. Second is delighted by the Diterlizzi special. It really enhanced the adventures to have them all illustrated in a consistent way. That boy's got a big future ahead of him. Finally, another person who wants to step up their mapmaking and wondering what computer program they use. As with the previous times they've been asked this, it's not in the technology, it's all hand drawn. The only way to upgrade your wrist is with lots of training. Editorial: Every issue since Michelle became editor has had a well above average quotient of whimsical adventures. This is probably the editorial that would have appeared in the april issue, where she explains what she does and doesn't find funny. Her sense of humor strongly inclines towards groan-inducing puns & messing around with answering machine messages and away from dirty locker-room talk, which is good because they don't allow that kind of stuff in TSR books anyway. Looks like it's going to be another issue full of stuff that was already accepted and in the buffer before TSR collapsed. We're still a fair bit of cultural shift away from being able to put Nipple Clamps of Exquisite Pain and feats with prerequisites of having intimate relations with undead in the Book of Vile Darkness. In the meantime, you can look forward to a few more funny moments in this issue. Whether they're the sort I'd use or ones to consign to the lower depths of Castle Greyhawk with Fluffy remains to be seen. [/QUOTE]
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