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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8847761" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 65: Nov/Dec 1997</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Side Treks - Reflections: Another single encounter with a fair amount of potential for being expanded upon if the DM's into that. While passing through a small town they hear rumors of mysterious disappearances and what might be responsible for it. If you go searching for the problem, finding it will be no problem because a will o'wisp will lead you right to it. It's a gibbering mouther trapped in a cave, and the will o'wisp has been feeding on the emotional energy & madness it emits when incorporating victims into it's mass. If you get out of this alive, the will o'wisp will flee rather than fighting, but hold a grudge and do it's best to lure more trouble your way. This can be further complicated if you like by the mouther's psychic emanations causing one of the PC's to develop a psionic wild talent. A simple enough scenario that earns extra credit for giving you the option of rewards beyond the usual XP & gold, while not making it mandatory for those who don't have the appropriate sourcebook. Solidly in the good but not exceptional level of quality and overall usefulness. </p><p></p><p></p><p></p><p>The Unkindness of Ravens: Caw? Yet more raven based scenarios, unconnected to Ravenloft or Raven's Bluff? We're getting spoiled for choice. While on the road on a stormy night, they espy Crawford Manor. Unless they're genre-savvy enough to put up with the wet and avoid spooky mansions in the middle of the night, they'll find themselves sucked into a gothic murder mystery. Legend has it that there are 6 special ravens among the many that nest upon it's roof. If they are killed, the Crawford line will fall. This is actually because some of the family are wereravens, but they'll do their best to keep that a secret. But anyway, while you're enjoying exposition over dinner, one of the servants will turn up murdered. Everyone will be forbidden to leave the house until the murderer is found and the sleuthing is on. Interview the family members and their servants for clues. Explore the reaches of the attic & basement, which contain secrets even the current family don't know about. A familiar formula, aimed at groups who want plenty of roleplaying and only light combat, but pretty decently implemented, with a twist of who's responsible that the players are unlikely to guess straight away and short circuit the adventure unless they're overequipped with divination magic. This isn't one I'd treat as rubbish and nothing more, cast out from my chamber door to the library full of forbidden lore to be read nevermore.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8847761, member: 27780"] [b][u]Dungeon Issue 65: Nov/Dec 1997[/u][/b] part 4/5 Side Treks - Reflections: Another single encounter with a fair amount of potential for being expanded upon if the DM's into that. While passing through a small town they hear rumors of mysterious disappearances and what might be responsible for it. If you go searching for the problem, finding it will be no problem because a will o'wisp will lead you right to it. It's a gibbering mouther trapped in a cave, and the will o'wisp has been feeding on the emotional energy & madness it emits when incorporating victims into it's mass. If you get out of this alive, the will o'wisp will flee rather than fighting, but hold a grudge and do it's best to lure more trouble your way. This can be further complicated if you like by the mouther's psychic emanations causing one of the PC's to develop a psionic wild talent. A simple enough scenario that earns extra credit for giving you the option of rewards beyond the usual XP & gold, while not making it mandatory for those who don't have the appropriate sourcebook. Solidly in the good but not exceptional level of quality and overall usefulness. The Unkindness of Ravens: Caw? Yet more raven based scenarios, unconnected to Ravenloft or Raven's Bluff? We're getting spoiled for choice. While on the road on a stormy night, they espy Crawford Manor. Unless they're genre-savvy enough to put up with the wet and avoid spooky mansions in the middle of the night, they'll find themselves sucked into a gothic murder mystery. Legend has it that there are 6 special ravens among the many that nest upon it's roof. If they are killed, the Crawford line will fall. This is actually because some of the family are wereravens, but they'll do their best to keep that a secret. But anyway, while you're enjoying exposition over dinner, one of the servants will turn up murdered. Everyone will be forbidden to leave the house until the murderer is found and the sleuthing is on. Interview the family members and their servants for clues. Explore the reaches of the attic & basement, which contain secrets even the current family don't know about. A familiar formula, aimed at groups who want plenty of roleplaying and only light combat, but pretty decently implemented, with a twist of who's responsible that the players are unlikely to guess straight away and short circuit the adventure unless they're overequipped with divination magic. This isn't one I'd treat as rubbish and nothing more, cast out from my chamber door to the library full of forbidden lore to be read nevermore. [/QUOTE]
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