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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8848586" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 65: Nov/Dec 1997</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>The Beast Within: We finish things off with another single encounter that could have easily been labeled a side trek if the editors wanted. A priest of Ilmater was infected with lycanthropy. Since Ilmater is the god of stoic patience in the face of suffering, rather than seek a cure, he viewed this as a test of faith and has been living as a hermit and trying to ensure that his bestial side has as little opportunity as possible to hurt others. The PC's will happen to be passing by his cottage at sunset on the full moon, so they can see him and be warned away just before he transforms. That obviously leaves them with the moral dilemma of if they should kill the werewolf or find some way to subdue & trap him until he turns back. Then if you do spare him, you have to convince him that it would be better to seek a cure than continue to suffer alone, which will require some spirited theological debate to overcome his moping angstiness. So this is the kind of scenario that simultaneously encourages you to take the heroic route, while also leaving no good deed unpunished and creating much more hassle for you long-term if you do. The kind of thing that makes me want to give up on being nice and just go full murderhobo because it's just less irritating. I think I'll pass on this one. </p><p></p><p></p><p></p><p>Some interesting experimentation in this one, but the ratio of hits to misses isn't that great. As usual when a new editor takes over, there's still a backlog of material that's been accepted but not printed yet, so there's no sudden change in the overall tone of the magazine and we're still firmly in roleplaying heavy, action light territory. Still, the brief break from D&D is welcome. Onto the next year to find out if that's more of the same and if they'll put any more 5th Age or Alternity adventures in to boost the variety.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8848586, member: 27780"] [b][u]Dungeon Issue 65: Nov/Dec 1997[/u][/b] part 5/5 The Beast Within: We finish things off with another single encounter that could have easily been labeled a side trek if the editors wanted. A priest of Ilmater was infected with lycanthropy. Since Ilmater is the god of stoic patience in the face of suffering, rather than seek a cure, he viewed this as a test of faith and has been living as a hermit and trying to ensure that his bestial side has as little opportunity as possible to hurt others. The PC's will happen to be passing by his cottage at sunset on the full moon, so they can see him and be warned away just before he transforms. That obviously leaves them with the moral dilemma of if they should kill the werewolf or find some way to subdue & trap him until he turns back. Then if you do spare him, you have to convince him that it would be better to seek a cure than continue to suffer alone, which will require some spirited theological debate to overcome his moping angstiness. So this is the kind of scenario that simultaneously encourages you to take the heroic route, while also leaving no good deed unpunished and creating much more hassle for you long-term if you do. The kind of thing that makes me want to give up on being nice and just go full murderhobo because it's just less irritating. I think I'll pass on this one. Some interesting experimentation in this one, but the ratio of hits to misses isn't that great. As usual when a new editor takes over, there's still a backlog of material that's been accepted but not printed yet, so there's no sudden change in the overall tone of the magazine and we're still firmly in roleplaying heavy, action light territory. Still, the brief break from D&D is welcome. Onto the next year to find out if that's more of the same and if they'll put any more 5th Age or Alternity adventures in to boost the variety. [/QUOTE]
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