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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8851942" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 127: December 1997</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Table Talk: They lost a fair few subscribers over the hiatus, so it's time for one of their biggest membership drives yet. They put a big thermometer at the side of the page, currently just under 7,000 paying members. If they can double that over the course of next year, they'll add a bumper sized annual to the schedule at the end of each year in the same way as Dragon. So get cracking! Sign up all your friends. Pester your FLGS, get them signed up to the Adventurers Guild Retail Program tournaments and you get 24 new opportunities to adventure and earn points every year! Fight the apathy! Of course, I've seen the list of issues and already know they won't hit that goal, but it remains to be seen if it'll be a close run thing or they'll barely manage a few hundred people like the early 90's membership drives. (or even continue to lose members overall despite the drive) Another thing to keep an eye on over the course of the next year.</p><p></p><p>They also report on this year's decathlon, which had slightly fewer entrants than last year, but still more than I expected with the lack of deliveries. I guess the online newsletters kept things ticking over enough that the hardcore members didn't lose faith they'd be back. The ARC Fellowship look like they'll take the top spot pretty comfortably again. It'll probably take quite a few new members to overcome their experience advantage in winning these competitions.</p><p></p><p></p><p></p><p>Elminster's Everwinking Eye: We're still getting high this instalment, as Ed talk's about High Mukshar. It's dominated by an odd alliance of Illithids and dopplegangers, which is actually a very scary combination when you think about it, as the psychic powers of the illithid lets a group of dopplegangers pull off complex co-ordinated infiltrations without any external discussion that might give the game away. If you're planning on going there, make sure your friends are informed so they can use divination magic to check you're still you next time they see you. The few human settlements are obviously very paranoid indeed and willing to pay big money to anyone who can rid them of the shapeshifters in their midst. The guy who's nominally in charge is a blacksmith, which reminds us that the best way of catching out dopplegangers is not in conversation, as they can read your mind to get the right answers anyway, but lacking the practical skills of the person they're imitating. So he survives unmolested for now, but people who show themselves to be competent fighters tend to wind up dead in their sleep at the hands of their "friends". This is a problem that can't really be solved by raw force, requiring magic and a clever plan to break their hold over the area and make sure their numbers don't multiply & spread. Well, this definitely looks like it has plenty of potential for a long and interesting campaign with the right group of PC's. Think you're up to the job?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8851942, member: 27780"] [b][u]Polyhedron Issue 127: December 1997[/u][/b] part 2/5 Table Talk: They lost a fair few subscribers over the hiatus, so it's time for one of their biggest membership drives yet. They put a big thermometer at the side of the page, currently just under 7,000 paying members. If they can double that over the course of next year, they'll add a bumper sized annual to the schedule at the end of each year in the same way as Dragon. So get cracking! Sign up all your friends. Pester your FLGS, get them signed up to the Adventurers Guild Retail Program tournaments and you get 24 new opportunities to adventure and earn points every year! Fight the apathy! Of course, I've seen the list of issues and already know they won't hit that goal, but it remains to be seen if it'll be a close run thing or they'll barely manage a few hundred people like the early 90's membership drives. (or even continue to lose members overall despite the drive) Another thing to keep an eye on over the course of the next year. They also report on this year's decathlon, which had slightly fewer entrants than last year, but still more than I expected with the lack of deliveries. I guess the online newsletters kept things ticking over enough that the hardcore members didn't lose faith they'd be back. The ARC Fellowship look like they'll take the top spot pretty comfortably again. It'll probably take quite a few new members to overcome their experience advantage in winning these competitions. Elminster's Everwinking Eye: We're still getting high this instalment, as Ed talk's about High Mukshar. It's dominated by an odd alliance of Illithids and dopplegangers, which is actually a very scary combination when you think about it, as the psychic powers of the illithid lets a group of dopplegangers pull off complex co-ordinated infiltrations without any external discussion that might give the game away. If you're planning on going there, make sure your friends are informed so they can use divination magic to check you're still you next time they see you. The few human settlements are obviously very paranoid indeed and willing to pay big money to anyone who can rid them of the shapeshifters in their midst. The guy who's nominally in charge is a blacksmith, which reminds us that the best way of catching out dopplegangers is not in conversation, as they can read your mind to get the right answers anyway, but lacking the practical skills of the person they're imitating. So he survives unmolested for now, but people who show themselves to be competent fighters tend to wind up dead in their sleep at the hands of their "friends". This is a problem that can't really be solved by raw force, requiring magic and a clever plan to break their hold over the area and make sure their numbers don't multiply & spread. Well, this definitely looks like it has plenty of potential for a long and interesting campaign with the right group of PC's. Think you're up to the job? [/QUOTE]
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