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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8858937" data-attributes="member: 27780"><p><strong><u>Dungeon Issue 66: Jan/Feb 1998</u></strong></p><p></p><p></p><p></p><p>part 2/5</p><p></p><p></p><p></p><p>Enormously Inconvenient: Sometimes, you get shrunk down so what would normally be trivial obstacles become lengthy terrifying encounters. More often, someone gets the bright idea of making small creatures bigger, which can really upset the ecosystem if the changes are permanent and hereditary. Fortunately, that's not the case this time and there's no big cackling villain to defeat. It's just a broken beaker of plentiful potions leaking growth potion into a river, causing the animals downstream to grow in unpredictable ways. While on a journey, you'll come across giant ants eating a dryad's tree, causing her great distress. Save her and she'll give you the appropriate hint to follow the nearby river upstream and save the rest of the forest. Along the way, you'll encounter all manner of other giant animals, often engaged in humorous role reversals as the amount of growth has been inconsistent and some prey are now much larger than their natural predator. Giant frogs, giant raccoons, giant beavers, giant buffalo, giant carnivorous plants, all good clean enlarged fun. Take the broken pieces of the beaker out of the river and things'll return to normal in a few days, plus you'll have the gratitude of the fae of the area. All pretty easy to understand and use in nearly any campaign, apart from super serious and gritty ones, where it might ruin the tone. Another one to put in the solid but unexceptional category. </p><p></p><p></p><p></p><p>Side Treks - Avenging Murik: Chris might not have the time to come up with epic adventures like he used to, but a side trek? No problem to whip that up in an evening off. A pair of dwarves ask you for help in dealing with a troublesome stone giant who killed their companion. Seems like a simple enough problem. The twist is that one of the dwarves is actually a werebadger who instigated the unprovoked attack in the first place, and will try to use the fight to steal the giant's gold and leave the rest of you in the lurch. If the players are paying attention they can make peace with the stone giant and go after the real bad guy instead, which gets you more XP and less treasure, but this is 2e so you weren't gaining XP for gold anyway. A very 2e feeling little encounter that's all about reminding us that who the good and bad guys are isn't always clear, and if you attack anything you encounter unprovoked maybe you're the real monsters. Another one that's easily usable pretty much anywhere, anytime, competently written, but nothing particularly exceptional or original.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8858937, member: 27780"] [b][u]Dungeon Issue 66: Jan/Feb 1998[/u][/b] part 2/5 Enormously Inconvenient: Sometimes, you get shrunk down so what would normally be trivial obstacles become lengthy terrifying encounters. More often, someone gets the bright idea of making small creatures bigger, which can really upset the ecosystem if the changes are permanent and hereditary. Fortunately, that's not the case this time and there's no big cackling villain to defeat. It's just a broken beaker of plentiful potions leaking growth potion into a river, causing the animals downstream to grow in unpredictable ways. While on a journey, you'll come across giant ants eating a dryad's tree, causing her great distress. Save her and she'll give you the appropriate hint to follow the nearby river upstream and save the rest of the forest. Along the way, you'll encounter all manner of other giant animals, often engaged in humorous role reversals as the amount of growth has been inconsistent and some prey are now much larger than their natural predator. Giant frogs, giant raccoons, giant beavers, giant buffalo, giant carnivorous plants, all good clean enlarged fun. Take the broken pieces of the beaker out of the river and things'll return to normal in a few days, plus you'll have the gratitude of the fae of the area. All pretty easy to understand and use in nearly any campaign, apart from super serious and gritty ones, where it might ruin the tone. Another one to put in the solid but unexceptional category. Side Treks - Avenging Murik: Chris might not have the time to come up with epic adventures like he used to, but a side trek? No problem to whip that up in an evening off. A pair of dwarves ask you for help in dealing with a troublesome stone giant who killed their companion. Seems like a simple enough problem. The twist is that one of the dwarves is actually a werebadger who instigated the unprovoked attack in the first place, and will try to use the fight to steal the giant's gold and leave the rest of you in the lurch. If the players are paying attention they can make peace with the stone giant and go after the real bad guy instead, which gets you more XP and less treasure, but this is 2e so you weren't gaining XP for gold anyway. A very 2e feeling little encounter that's all about reminding us that who the good and bad guys are isn't always clear, and if you attack anything you encounter unprovoked maybe you're the real monsters. Another one that's easily usable pretty much anywhere, anytime, competently written, but nothing particularly exceptional or original. [/QUOTE]
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