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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8865692" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 128: February 1998</u></strong></p><p></p><p></p><p></p><p>part 4/5</p><p></p><p></p><p></p><p>Virtual Seattle Player Package: Several years later, Virtual Seattle still has a small but dedicated player base, but the Heintz's have grown tired of all the admin stuff and want to be able to enjoy just playing again, so they're handing the lead developer role to Wes Nicholson. who plans to keep the basic tone of things the same, but obviously has to keep up with the flow of supplements and decide which bits are allowed. Betaware is currently only allowed if you get hold of it in adventures, not to buy, although it will eventually go into regular circulation after a big metaplot adventure later this year. Initiation is allowed, but only slowly, so don't think you can blow all your karma on it to the exclusion of everything else. Yes, you can pre-conjure elementals before a run unless it specifically drops you into the trouble cold. No we aren't going to implement certificates for everything like Living City, unless we get bigger or someone really makes it necessary by abusing the system. (but stay honest on your character sheet please) You can buy new spells & gear between adventures but more complex downtime activities would also require us getting bigger and having more volunteers to handle the admin. Unlike the real world reorganisation the RPGA is going through, the changes to this setting look pretty gentle and incremental. There may be a little power creep due to technological changes, but probably less than in the real world, where computers get orders of magnitude more powerful year on year. After all, we don't have anyone revising the rules to make them more balanced if someone figures out how to exploit them. </p><p></p><p></p><p></p><p>It's Technical Billy: We continue to try to catch up with all the things they missed over the last year, with the winners of the competitions for sidekicks and tech devices. Let's see if they managed to get anything particularly ingenious.</p><p></p><p>Kishiko Masamoto is your basic adorable little girl who’s been trained from birth to be a ruthless cyborg ninja assassin by her megacorp executive adoptive father, who carefully makes sure he’s the only person in her life who ever shows her any kindness. Convincing her that he really only sees her as a tool and would sacrifice her life to save his own seems difficult but more rewarding than just killing her. Getting her to add lesbian stripper to her job title even moreso. But how many Shadowrun teams have a face man <em>that</em> skilled in social engineering? </p><p></p><p>Personal Universal Translators are Star Wars’ attempt at babel fish. But although they might translate the words, they won’t provide the context and diplomatic phrasing a good protocol droid would apply. Let’s hope you have enough cultural knowledge to figure out which type of trap the Berrite ambassador is warning you about.</p><p></p><p></p><p></p><p>Dragonlance 5th Age Contest Winners: Continuing straight on from last article, it looks like they did get enough 5th age submissions to make the contest meaningful. Good to see at least a few people were won over by their attempt at a more narrative focussed game. </p><p></p><p>The Toenail Of Chaos is a shiny toenail shaped rock that does indeed cause chaos wherever it goes. It’s attached itself to a Kender village, and is proving impossible to get rid of or destroy whatever they try. Couldn’t have happened to a more deserving bunch of whimsical kleptomaniacs. See how they like the boot being on the other foot.</p><p></p><p>The Chaos Cloud, on the other hand, just pops up anywhere and also causes random changes to anything caught in it. Better hope it doesn’t just roll around you in the middle of the night so you have a chance to avoid it. That’s a definite downside of a more narrative game, encouraging the DM to pull stuff like this without so much as a saving throw. In the hands of a bad one, who knows what they’d do to you without a chance to resist.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8865692, member: 27780"] [b][u]Polyhedron Issue 128: February 1998[/u][/b] part 4/5 Virtual Seattle Player Package: Several years later, Virtual Seattle still has a small but dedicated player base, but the Heintz's have grown tired of all the admin stuff and want to be able to enjoy just playing again, so they're handing the lead developer role to Wes Nicholson. who plans to keep the basic tone of things the same, but obviously has to keep up with the flow of supplements and decide which bits are allowed. Betaware is currently only allowed if you get hold of it in adventures, not to buy, although it will eventually go into regular circulation after a big metaplot adventure later this year. Initiation is allowed, but only slowly, so don't think you can blow all your karma on it to the exclusion of everything else. Yes, you can pre-conjure elementals before a run unless it specifically drops you into the trouble cold. No we aren't going to implement certificates for everything like Living City, unless we get bigger or someone really makes it necessary by abusing the system. (but stay honest on your character sheet please) You can buy new spells & gear between adventures but more complex downtime activities would also require us getting bigger and having more volunteers to handle the admin. Unlike the real world reorganisation the RPGA is going through, the changes to this setting look pretty gentle and incremental. There may be a little power creep due to technological changes, but probably less than in the real world, where computers get orders of magnitude more powerful year on year. After all, we don't have anyone revising the rules to make them more balanced if someone figures out how to exploit them. It's Technical Billy: We continue to try to catch up with all the things they missed over the last year, with the winners of the competitions for sidekicks and tech devices. Let's see if they managed to get anything particularly ingenious. Kishiko Masamoto is your basic adorable little girl who’s been trained from birth to be a ruthless cyborg ninja assassin by her megacorp executive adoptive father, who carefully makes sure he’s the only person in her life who ever shows her any kindness. Convincing her that he really only sees her as a tool and would sacrifice her life to save his own seems difficult but more rewarding than just killing her. Getting her to add lesbian stripper to her job title even moreso. But how many Shadowrun teams have a face man [i]that[/i] skilled in social engineering? Personal Universal Translators are Star Wars’ attempt at babel fish. But although they might translate the words, they won’t provide the context and diplomatic phrasing a good protocol droid would apply. Let’s hope you have enough cultural knowledge to figure out which type of trap the Berrite ambassador is warning you about. Dragonlance 5th Age Contest Winners: Continuing straight on from last article, it looks like they did get enough 5th age submissions to make the contest meaningful. Good to see at least a few people were won over by their attempt at a more narrative focussed game. The Toenail Of Chaos is a shiny toenail shaped rock that does indeed cause chaos wherever it goes. It’s attached itself to a Kender village, and is proving impossible to get rid of or destroy whatever they try. Couldn’t have happened to a more deserving bunch of whimsical kleptomaniacs. See how they like the boot being on the other foot. The Chaos Cloud, on the other hand, just pops up anywhere and also causes random changes to anything caught in it. Better hope it doesn’t just roll around you in the middle of the night so you have a chance to avoid it. That’s a definite downside of a more narrative game, encouraging the DM to pull stuff like this without so much as a saving throw. In the hands of a bad one, who knows what they’d do to you without a chance to resist. [/QUOTE]
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