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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8875970" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 129: April 1998</u></strong></p><p></p><p></p><p></p><p>part 5/5</p><p></p><p></p><p></p><p>Powers That Be: The second god in this series is another well-known one that'll appear in next edition's corebooks. St Cuthbert of the Cudgel, the no-nonsense common sense god who has no hesitation giving you a good smack upside the head if you don't meet his standards, with more severe violence forthcoming if you actively follow the cause of chaos and/or evil. In a war-torn, monster-filled world like Oerth, this means his priests always have their plate full of things to do whether you choose to go out adventuring or stick with a community and do your best to improve it. Fittingly, there's much less examination of his secrets and personal mindset than Boccob, and more of how his clergy is organised & what they get up to on a day to day basis. They also remember to include the spheres & granted powers for his specialty priests, which makes this a definite step up in usability, but slightly less interesting as a read. The description of his church is consistent with but not as detailed as the one in Dragon issue 358, showing that the writer of that definitely read this and built upon it further rather than making it all up. Good to see writers respecting previously established canon over many years of development. Overall, this once again gets my approval, even if I'd generally prefer to play followers of gods that are more tolerant of existing in a polytheistic society.</p><p></p><p></p><p></p><p>RPGA in Bloom: Winter Fantasy, Origins and all the various conventions in countries around the world are all fine and dandy, but Gen Con continues to be the biggest dog around. Time for another 6 pages of promotion detailing everything that's going on. Awards, seminars, special events and oh so many tournaments for all their Living settings and many others. Will you try to influence the ongoing metaplot in their big interactive extravaganzas, or try your hand at one of the standalone adventures, many of which sound like serious meatgrinders if their descriptions are accurate. Maybe you'd like to meet the people behind the adventures, find out why and how they do what they do at the Q&A's. Or build a storyboard for Polyhedron with Jeff Quick. Well, that's one way to ensure the october issue isn't late. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> There's far too much to take in here, more to do than can ever be done, so you'd better study when everything is happening and map out where you've got to be when in advance so you don't get lost and arrive to events late. </p><p></p><p></p><p></p><p>Following straight on from last article, we have the preregistration form for judges, showing that while Winter Fantasy and some other conventions may have moved to a more leisurely 3 timeslot per day schedule, Gen Con is still packing the full 4 in, giving you the option of playing tournaments 16 hours a day for 3 days solid if you have the stamina. Run 4 and you get in free. Run at least 8 and you get free housing for your stay as well. This time there's 19 AD&D scenarios and 12 for other systems to choose from, with Alternity and Dragonlance 5th Age getting heavy pushes, Virtual Seattle managing 2 from actual popularity, and our first appearance of a White Wolf tournament in the RPGA. Do you want to play a werewolf in the wild west? Well roll right on up pardner! Let's hope that they get enough judges to run all these, because that was a persistent problem even in less turbulent times. </p><p></p><p></p><p></p><p>The Best Classic Adventures of all time: Ah yes, the silver anniversary re-releases. Before .pdfs of everything became commonplace, old adventures could be genuinely hard to find and all the classics from the 70's and 80's were long out of print at this point, so they could make a big deal about re-releasing them. What I didn't know before is that exactly which ones they reprinted was voted for by polyhedron readers, as shown here. Which 4 out of these 93 options (some of which are whole series rather than individual modules) will get the most votes? Spoiler alert, It's going to be G1-3, S2, I6 & B2, not very surprising choices even if you don't remember the fine details of the old school era. (and probably some of the easiest ones to find second-hand anyway) The genuinely rare ones like the UK or Immortal adventures aren't going to be coming down in price as a result of this.</p><p></p><p></p><p></p><p>A pretty interesting issue that sees them continuing to try and change things for the better, but still lacking the number of reader submissions to exert the same level of quality control as the bigger magazines. What more will WotC try to boost engagement before finally giving up and merging them with Dungeon? Still room for several years of quirky experiments hopefully. Let the progress bar move along another pixel.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8875970, member: 27780"] [b][u]Polyhedron Issue 129: April 1998[/u][/b] part 5/5 Powers That Be: The second god in this series is another well-known one that'll appear in next edition's corebooks. St Cuthbert of the Cudgel, the no-nonsense common sense god who has no hesitation giving you a good smack upside the head if you don't meet his standards, with more severe violence forthcoming if you actively follow the cause of chaos and/or evil. In a war-torn, monster-filled world like Oerth, this means his priests always have their plate full of things to do whether you choose to go out adventuring or stick with a community and do your best to improve it. Fittingly, there's much less examination of his secrets and personal mindset than Boccob, and more of how his clergy is organised & what they get up to on a day to day basis. They also remember to include the spheres & granted powers for his specialty priests, which makes this a definite step up in usability, but slightly less interesting as a read. The description of his church is consistent with but not as detailed as the one in Dragon issue 358, showing that the writer of that definitely read this and built upon it further rather than making it all up. Good to see writers respecting previously established canon over many years of development. Overall, this once again gets my approval, even if I'd generally prefer to play followers of gods that are more tolerant of existing in a polytheistic society. RPGA in Bloom: Winter Fantasy, Origins and all the various conventions in countries around the world are all fine and dandy, but Gen Con continues to be the biggest dog around. Time for another 6 pages of promotion detailing everything that's going on. Awards, seminars, special events and oh so many tournaments for all their Living settings and many others. Will you try to influence the ongoing metaplot in their big interactive extravaganzas, or try your hand at one of the standalone adventures, many of which sound like serious meatgrinders if their descriptions are accurate. Maybe you'd like to meet the people behind the adventures, find out why and how they do what they do at the Q&A's. Or build a storyboard for Polyhedron with Jeff Quick. Well, that's one way to ensure the october issue isn't late. :p There's far too much to take in here, more to do than can ever be done, so you'd better study when everything is happening and map out where you've got to be when in advance so you don't get lost and arrive to events late. Following straight on from last article, we have the preregistration form for judges, showing that while Winter Fantasy and some other conventions may have moved to a more leisurely 3 timeslot per day schedule, Gen Con is still packing the full 4 in, giving you the option of playing tournaments 16 hours a day for 3 days solid if you have the stamina. Run 4 and you get in free. Run at least 8 and you get free housing for your stay as well. This time there's 19 AD&D scenarios and 12 for other systems to choose from, with Alternity and Dragonlance 5th Age getting heavy pushes, Virtual Seattle managing 2 from actual popularity, and our first appearance of a White Wolf tournament in the RPGA. Do you want to play a werewolf in the wild west? Well roll right on up pardner! Let's hope that they get enough judges to run all these, because that was a persistent problem even in less turbulent times. The Best Classic Adventures of all time: Ah yes, the silver anniversary re-releases. Before .pdfs of everything became commonplace, old adventures could be genuinely hard to find and all the classics from the 70's and 80's were long out of print at this point, so they could make a big deal about re-releasing them. What I didn't know before is that exactly which ones they reprinted was voted for by polyhedron readers, as shown here. Which 4 out of these 93 options (some of which are whole series rather than individual modules) will get the most votes? Spoiler alert, It's going to be G1-3, S2, I6 & B2, not very surprising choices even if you don't remember the fine details of the old school era. (and probably some of the easiest ones to find second-hand anyway) The genuinely rare ones like the UK or Immortal adventures aren't going to be coming down in price as a result of this. A pretty interesting issue that sees them continuing to try and change things for the better, but still lacking the number of reader submissions to exert the same level of quality control as the bigger magazines. What more will WotC try to boost engagement before finally giving up and merging them with Dungeon? Still room for several years of quirky experiments hopefully. Let the progress bar move along another pixel. [/QUOTE]
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