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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8889383" data-attributes="member: 27780"><p><strong><u>Polyhedron Issue 130: June 1998</u></strong></p><p></p><p></p><p></p><p>part 1/5</p><p></p><p></p><p></p><p>48 pages. Something big is lurking beneath the ocean waves and it sure doesn't look friendly. We're going to need a bigger trident. Time for another nautically themed issue then. Will we spend more time above or below the waves and either way, what will we find there this time?</p><p></p><p></p><p></p><p>Notes From HQ: Convention season is coming up again, so the editorial is a mix of self-promotion and updating us on changing procedures. Their internet capabilities continue to increase, so now you can order adventures entirely online, with shorter deadlines before the conventions for doing so because stuff only has to go through the postal system one way. Some adventures may even be sent entirely as .pdfs, although don't even think of printing out more copies than you need then using the treasure certificates for your own characters without actually playing the adventure, as such cheating will result in harsh sanctions if caught. New technologies bring new ways to cheat the system, which requires new countermeasures in response. Same old story. In more positive news, they actually have enough Judges for all the scheduled games at Gen Con, preparations for RPGA summit are also going nicely and they've added a pair of adorable ruffed lemurs to the animals sponsored by their charity events. All this effort at improving their promotional skills is actually having some effect in boosting engagement, even if they aren't bringing in as many new members as they'd like. Can they keep up the momentum next year though? There's only so long you can work everyone extra hard because you've just got out of a crisis.</p><p></p><p></p><p></p><p>your 1nitiative: First letter is generally complementary of the recent changes they've been making, but wonders where the Trumpeter has gone. We already told you it had gone online once. Guess you weren't reading that closely if we have to tell you again.</p><p></p><p>Second is from Peru, from someone who used to be a member but let it lapse because there were too few other members there to have any Living events. Has the internet improved matters? Well, they're definitely trying. There's also plenty of third party chatroom based RPG sites springing up now. Maybe one of them has a culture more to your tastes.</p><p></p><p></p><p></p><p>Table Talk: Another round of fairly inconsequential promotion and corrections here, with one big exception. The rules for creating silver bullets in the Living Death campaign. With magical items strictly limited by certificate, some people have obviously been getting increasingly inventive in coming up with ways to hurt monsters. They're not actually that expensive to make if you have the right skills, but you can't get hold of them in large quantities and they do less damage than regular bullets anyway, so only load them in if you know you're up against creatures that will laugh off normal weapons. Plus not all monsters are vulnerable to silver anyway, so don't be surprised if all that hard work turns out to be for nothing and you have to stick to the solution the designers intended.</p><p></p><p> </p><p></p><p>Drive Me Crazy: This is identical to last issue, only now in cyan rather than green. Keep on pushing those recruitment drive incentives. Nothing further to say here then.</p><p></p><p></p><p></p><p>Table Talk CT: The excursions this month are somewhat closer to home, the familiar names of ConnCon and Egyptian Campaign. Whether you're on the east coast or the plains of the midwest, there's a decent sized convention for you to attend in the spring. ConnCon was definitely the more raucous of the two, but there were plenty of games both RPGA and independent for all sorts of systems. Neither writeup is very long so once again there's not much for me to comment on here. The important thing is that they had fun, even if the attendee's memories of what exactly happened are probably pretty hazy by now. Roll on next year, and all the subsequent ones until the pandemic put them both on hiatus, which is still ongoing as far as I can tell.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8889383, member: 27780"] [B][U]Polyhedron Issue 130: June 1998[/U][/B] part 1/5 48 pages. Something big is lurking beneath the ocean waves and it sure doesn't look friendly. We're going to need a bigger trident. Time for another nautically themed issue then. Will we spend more time above or below the waves and either way, what will we find there this time? Notes From HQ: Convention season is coming up again, so the editorial is a mix of self-promotion and updating us on changing procedures. Their internet capabilities continue to increase, so now you can order adventures entirely online, with shorter deadlines before the conventions for doing so because stuff only has to go through the postal system one way. Some adventures may even be sent entirely as .pdfs, although don't even think of printing out more copies than you need then using the treasure certificates for your own characters without actually playing the adventure, as such cheating will result in harsh sanctions if caught. New technologies bring new ways to cheat the system, which requires new countermeasures in response. Same old story. In more positive news, they actually have enough Judges for all the scheduled games at Gen Con, preparations for RPGA summit are also going nicely and they've added a pair of adorable ruffed lemurs to the animals sponsored by their charity events. All this effort at improving their promotional skills is actually having some effect in boosting engagement, even if they aren't bringing in as many new members as they'd like. Can they keep up the momentum next year though? There's only so long you can work everyone extra hard because you've just got out of a crisis. your 1nitiative: First letter is generally complementary of the recent changes they've been making, but wonders where the Trumpeter has gone. We already told you it had gone online once. Guess you weren't reading that closely if we have to tell you again. Second is from Peru, from someone who used to be a member but let it lapse because there were too few other members there to have any Living events. Has the internet improved matters? Well, they're definitely trying. There's also plenty of third party chatroom based RPG sites springing up now. Maybe one of them has a culture more to your tastes. Table Talk: Another round of fairly inconsequential promotion and corrections here, with one big exception. The rules for creating silver bullets in the Living Death campaign. With magical items strictly limited by certificate, some people have obviously been getting increasingly inventive in coming up with ways to hurt monsters. They're not actually that expensive to make if you have the right skills, but you can't get hold of them in large quantities and they do less damage than regular bullets anyway, so only load them in if you know you're up against creatures that will laugh off normal weapons. Plus not all monsters are vulnerable to silver anyway, so don't be surprised if all that hard work turns out to be for nothing and you have to stick to the solution the designers intended. Drive Me Crazy: This is identical to last issue, only now in cyan rather than green. Keep on pushing those recruitment drive incentives. Nothing further to say here then. Table Talk CT: The excursions this month are somewhat closer to home, the familiar names of ConnCon and Egyptian Campaign. Whether you're on the east coast or the plains of the midwest, there's a decent sized convention for you to attend in the spring. ConnCon was definitely the more raucous of the two, but there were plenty of games both RPGA and independent for all sorts of systems. Neither writeup is very long so once again there's not much for me to comment on here. The important thing is that they had fun, even if the attendee's memories of what exactly happened are probably pretty hazy by now. Roll on next year, and all the subsequent ones until the pandemic put them both on hiatus, which is still ongoing as far as I can tell. [/QUOTE]
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