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[Let's Read] Polyhedron/Dungeon
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<blockquote data-quote="(un)reason" data-source="post: 8899887" data-attributes="member: 27780"><p><strong><u>The Raven's Buff Trumpeter 2-6: June 1998</u></strong></p><p></p><p></p><p></p><p>7 pages. Waukeen is back! And just after the church had finished renovating too. Now they have to decide if they're going to switch it all back or not. It took multiple groups of high level adventurers invading the abyss and facing hordes of terrifying tanar'ri, but they managed to get in, get out, and rescue a whole load of less powerful people also trapped in there along the way. Now there's a heroic tale for the ages. (as soon as they've finished interviewing everyone involved and writing it up accurately) </p><p></p><p>Of course despite this bit of good news as the headline, there's still plenty of other problems. Just because they beat one set of fiends, doesn't mean the rest have gone away. In fact, there's more than ever, between the ones seeking the Heart of Bane, the ones here for sport/revenge and the Baatezu worming their way into the power structure under the guise of solving the problems caused by all these pestilent Tanar'ri. It's just a mercy that Yugoloths don't seem to be involved as well. The guard are getting better at fighting them, but even when they win, there's more casualties on the human side than the fiendish one. To come up with a more permanent solution, the wizard's guild has created the new position of Dean of Planar Research. I'm sure he'll need some assistants to gather information and perform experiments. That seems like a good feed line for some more adventures. Maybe the Selune Orb, another powerful artifact that was recently found by adventurers will hold the key, as Selune & Bane are pretty much opposite alignments. </p><p></p><p>There's also a fair number of more down to earth troubles as well. They already lost a load of records to fire last year. Now their record offices have suffered a rash of burglaries. What information has been taken and how do the thieves plan on using that knowledge? </p><p></p><p>Finally, they step OOC for a bit to talk about the changes to high level stuff. We saw Melissa Elderan hit retirement point recently and several other of the most played characters aren't far behind. To string that out, they're changing the rules so getting a government position only puts your character in semi-retirement, limiting them to playing in 6 tournaments a year. You can mix up enjoying your high level character for big events and playing a new one as well if you still want to keep up a busy schedule. If people show there's enough demand (and write enough decent high level adventures to fill it) they might even relax the rules further. Well, when you've played a character that long, you do get attached to them. The WotC staff are probably some of the biggest players as well, so they'd be in a position to change the rules when they become a problem to them.</p><p></p><p></p><p></p><p>Rogues Gallery: Azoth Malishar is a powerful fire elementalist who's definitely been buffed compared to his stats as a PC. The son of a Raven's Bluff father & Thayvian mother, he spent his early years as a refugee, as they all tried to stay one step ahead of his mother's former master. This kind of stressful lifestyle is good for gaining XP, and he was a decent level before even getting out of his teens. When he was 22, he encountered a mysterious spirit that prophesized that he should go to Raven's Bluff to prepare himself for the many trials to come. This turned out to be entirely accurate, and hundreds of adventures later, he's one of the most powerful wizards in the city and definitely the most powerful fire specialist, which gives him considerable political influence. Wouldn't want to mess with someone capable of causing that much mass destruction. On the other hand, if you get on his good side, you could learn some pretty cool spells and get plenty of advice on how to survive when you're being hunted by a powerful evil conspiracy. This is why it's best to be nice to strangers no matter how eccentric they seem. You never know when one is going to be capable of unleashing a whole slew of fireballs at your ass.</p><p></p><p></p><p></p><p>Living City Q&A: Does Seeking Sword have to roll to hit? (yes, using the caster's THAC0) </p><p></p><p>Can a Priest have no deity? (a cleric can be vague about their commitments until they hit 5th level, as 1st and 2nd level spells don't need to be granted by an external being. A specialty priest needs to make it clear who they worship right from day 1.) </p><p></p><p>Who is affected by a Holy Word? (everyone who isn't the same alignment as you, but extraplanar creatures have it worst.) </p><p></p><p>Do druids have to stick with specific animals for their Wild Shape? (no. they can choose as the moment needs.)</p><p></p><p>Do gnomes & halflings using a bastard sword 2-handed do 1 or 2 handed damage? (only 1 handed. Small size hurts their leverage no matter how strong they are.)</p><p></p><p>Do swashbucklers get their AC bonus when wearing elven chain? (yes) </p><p></p><p>Is elven chain +0 magical? (no) </p><p></p><p>Can you crush things with weighty chest as a combat move? (no)</p><p></p><p>When can a bard countersong? (You need to have an action readied beforehand to completely stop it. Otherwise you'll have to wait until next turn to disrupt it, which may well be too late if it's a mind-control power. )</p><p></p><p>How about the Wand of Fire Extinguishing? (If it isn't in your hand, it won't activate. Depending on your weapon choices and number of limbs, this may or may not be a significant hindrance.) </p><p></p><p>How do pearly white ioun stones work? (Prism's heal HP damage, even if it was sustained before it was equipped, while spindles regenerate body parts as well, but only damage sustained while you were wearing it. Both have their advantages and disadvantages.) </p><p></p><p>Is cure moderate wounds allowed in Living Campaigns? (no, even though it's from Polyhedron)</p><p></p><p>Can I put a Glyph of Warding on my weapon? (no. A ship or caravan, on the other hand…)</p><p></p><p>If I'm dual-classed, what old proficiencies can I still use? (any that are in a group your new class also has access too. Otherwise, you'll suffer the usual failure to gain XP in an adventure where you use them.)</p><p></p><p>Your ruling on touch spells was wrong! (so it was) </p><p></p><p>Can you combine shoes of the woodland with horseshoes of protection? (yes, but make sure you take them off before turning back, or you'll ruin both. ) </p><p></p><p>What rolls does incense of meditation enhance? (most of the ones you make, but not all of them) </p><p></p><p>Can priests of Tempus change their holy weapon (no. You can upgrade the specific weapon you're wielding, but you need to stick with the same kind of weapon for the rest of your career.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 8899887, member: 27780"] [b][u]The Raven's Buff Trumpeter 2-6: June 1998[/u][/b] 7 pages. Waukeen is back! And just after the church had finished renovating too. Now they have to decide if they're going to switch it all back or not. It took multiple groups of high level adventurers invading the abyss and facing hordes of terrifying tanar'ri, but they managed to get in, get out, and rescue a whole load of less powerful people also trapped in there along the way. Now there's a heroic tale for the ages. (as soon as they've finished interviewing everyone involved and writing it up accurately) Of course despite this bit of good news as the headline, there's still plenty of other problems. Just because they beat one set of fiends, doesn't mean the rest have gone away. In fact, there's more than ever, between the ones seeking the Heart of Bane, the ones here for sport/revenge and the Baatezu worming their way into the power structure under the guise of solving the problems caused by all these pestilent Tanar'ri. It's just a mercy that Yugoloths don't seem to be involved as well. The guard are getting better at fighting them, but even when they win, there's more casualties on the human side than the fiendish one. To come up with a more permanent solution, the wizard's guild has created the new position of Dean of Planar Research. I'm sure he'll need some assistants to gather information and perform experiments. That seems like a good feed line for some more adventures. Maybe the Selune Orb, another powerful artifact that was recently found by adventurers will hold the key, as Selune & Bane are pretty much opposite alignments. There's also a fair number of more down to earth troubles as well. They already lost a load of records to fire last year. Now their record offices have suffered a rash of burglaries. What information has been taken and how do the thieves plan on using that knowledge? Finally, they step OOC for a bit to talk about the changes to high level stuff. We saw Melissa Elderan hit retirement point recently and several other of the most played characters aren't far behind. To string that out, they're changing the rules so getting a government position only puts your character in semi-retirement, limiting them to playing in 6 tournaments a year. You can mix up enjoying your high level character for big events and playing a new one as well if you still want to keep up a busy schedule. If people show there's enough demand (and write enough decent high level adventures to fill it) they might even relax the rules further. Well, when you've played a character that long, you do get attached to them. The WotC staff are probably some of the biggest players as well, so they'd be in a position to change the rules when they become a problem to them. Rogues Gallery: Azoth Malishar is a powerful fire elementalist who's definitely been buffed compared to his stats as a PC. The son of a Raven's Bluff father & Thayvian mother, he spent his early years as a refugee, as they all tried to stay one step ahead of his mother's former master. This kind of stressful lifestyle is good for gaining XP, and he was a decent level before even getting out of his teens. When he was 22, he encountered a mysterious spirit that prophesized that he should go to Raven's Bluff to prepare himself for the many trials to come. This turned out to be entirely accurate, and hundreds of adventures later, he's one of the most powerful wizards in the city and definitely the most powerful fire specialist, which gives him considerable political influence. Wouldn't want to mess with someone capable of causing that much mass destruction. On the other hand, if you get on his good side, you could learn some pretty cool spells and get plenty of advice on how to survive when you're being hunted by a powerful evil conspiracy. This is why it's best to be nice to strangers no matter how eccentric they seem. You never know when one is going to be capable of unleashing a whole slew of fireballs at your ass. Living City Q&A: Does Seeking Sword have to roll to hit? (yes, using the caster's THAC0) Can a Priest have no deity? (a cleric can be vague about their commitments until they hit 5th level, as 1st and 2nd level spells don't need to be granted by an external being. A specialty priest needs to make it clear who they worship right from day 1.) Who is affected by a Holy Word? (everyone who isn't the same alignment as you, but extraplanar creatures have it worst.) Do druids have to stick with specific animals for their Wild Shape? (no. they can choose as the moment needs.) Do gnomes & halflings using a bastard sword 2-handed do 1 or 2 handed damage? (only 1 handed. Small size hurts their leverage no matter how strong they are.) Do swashbucklers get their AC bonus when wearing elven chain? (yes) Is elven chain +0 magical? (no) Can you crush things with weighty chest as a combat move? (no) When can a bard countersong? (You need to have an action readied beforehand to completely stop it. Otherwise you'll have to wait until next turn to disrupt it, which may well be too late if it's a mind-control power. ) How about the Wand of Fire Extinguishing? (If it isn't in your hand, it won't activate. Depending on your weapon choices and number of limbs, this may or may not be a significant hindrance.) How do pearly white ioun stones work? (Prism's heal HP damage, even if it was sustained before it was equipped, while spindles regenerate body parts as well, but only damage sustained while you were wearing it. Both have their advantages and disadvantages.) Is cure moderate wounds allowed in Living Campaigns? (no, even though it's from Polyhedron) Can I put a Glyph of Warding on my weapon? (no. A ship or caravan, on the other hand…) If I'm dual-classed, what old proficiencies can I still use? (any that are in a group your new class also has access too. Otherwise, you'll suffer the usual failure to gain XP in an adventure where you use them.) Your ruling on touch spells was wrong! (so it was) Can you combine shoes of the woodland with horseshoes of protection? (yes, but make sure you take them off before turning back, or you'll ruin both. ) What rolls does incense of meditation enhance? (most of the ones you make, but not all of them) Can priests of Tempus change their holy weapon (no. You can upgrade the specific weapon you're wielding, but you need to stick with the same kind of weapon for the rest of your career.) [/QUOTE]
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